[StateDef 910]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 9101
poweradd = 0
sprpriority = 2

[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = time = 84
value = 995
elem = 1


[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 90

[StateDef 7371]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 737
poweradd = 0
sprpriority = 2

[State 210, 1]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
damage = 20
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0, 0
sparkno = 0
sparkxy = -10, -76
hitsound = S200,3
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -1
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 0, VelAdd]
type = VelAdd
trigger1 = (p2bodydist y) != 0
x = 0
y = 3

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = globalnoshadow


[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 60

[StateDef 7372]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 737
poweradd = 0
sprpriority = 2

[State 210, 1]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
damage = 20
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0, 0
sparkno = 0
sparkxy = -10, -76
hitsound = S200,3
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -1
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 0, VelAdd]
type = VelAdd
trigger1 = (p2bodydist y) != 0
x = 1.8
y = 3

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = globalnoshadow


[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 60

[StateDef 7373]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 737
poweradd = 0
sprpriority = 2

[State 210, 1]
type = HitDef
trigger1 = AnimElem = 1
attr = S, NA
damage = 20
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0, 0
sparkno = 0
sparkxy = -10, -76
hitsound = S200,3
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = -1
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 0, VelAdd]
type = VelAdd
trigger1 = (p2bodydist y) != 0
x = -1.5
y = 3

[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = globalnoshadow


[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 60
