* 
<FileName> 
<FrameCount> 
<StaticFrameIndex> 
<FrameDelay> 
<FrameSize (CX,CY) > 
<HotSpot (CX,CY) > 
<Flags>

Flags: 
        MOUSE_NONE
        MOUSE_ALPHA
        MOUSE_CYCLE
        MOUSE_REVERSE
*

ShapeList { 8, "Normal", "Enemy_Hull", "Enemy_Sail", "DS_Enemy", "Friend", "Movement", "Interface", "Waypoint"}


Normal 
{
	"cursor_anim.tga", 7, 0, 100,      30,30,   0,0,  "MOUSE_CYCLE"	
}

Enemy_Hull
{
	"Cursor_Aim_Hull.tga", 7, 0, 100,  30,30,  15,15, "MOUSE_CYCLE"	
}

Enemy_Sail
{
	"Cursor_Aim_Sails.tga", 7, 0, 100, 30,30,  15,15, "MOUSE_CYCLE"	
}

DS_Enemy
{
	"Cursor_Enemy.tga",  7, 0, 100,    30,30,  15,15, "MOUSE_CYCLE"	
}

Friend
{
	"Cursor_Friend.tga", 7, 0, 100,    30,30,  15,15, "MOUSE_CYCLE"	
}

Movement
{
	"Cursor_Move.tga", 7, 0, 100,      30,30,   0, 0, "MOUSE_CYCLE"	
}

Interface
{
	"Cursor_Marker pointer.tga", 7, 0, 100,  30,30,  0, 0,  "MOUSE_CYCLE"	
}

Waypoint
{
	"Cursor_Waypoint.tga", 7, 0, 100,  30,30,   20,5, "MOUSE_CYCLE"	
}

