//////////////////////////////////////////////////////////////////////////////
// Section common to all game types
//////////////////////////////////////////////////////////////////////////////
include common.txt
//include ffire.txt

//////////////////////////////////////////////////////////////////////////////
// Node Control specific section
//////////////////////////////////////////////////////////////////////////////

// these are per node bonuses so when you own 5 nodes you score
// 5 * own5NodesBonus per score interval thus giving an exponential effect
variable own1NodeBonus 4
variable own2NodesBonus 6
variable own3NodesBonus 8
variable own4NodesBonus 10
variable own5NodesBonus 12

variable nodeScoreDelay 5000

include node_common.txt