#MENU_MAIN_START=START
#MENU_MAIN_PLAYER=PLAYER
#MENU_MAIN_OPTIONS=OPTIONS
#MENU_MAIN_SCORES=SCORES
#MENU_MAIN_PUZZLES=PUZZLES
#MENU_MAIN_EXIT=EXIT

#MENU_GAME_RESUME=RESUME
#MENU_GAME_ABORT=QUIT

#MENU_PLAYER_OK=OK
#MENU_PLAYER_YES=YES
#MENU_PLAYER_NO=NO
#MENU_PLAYER_DELETE=DELETE
#MENU_PLAYER_CREATE=[CREATE PLAYER]
#MENU_PLAYER_ENTER_YOUR_NAME=Enter your name.
#MENU_PLAYER_ARE_YOU_SURE=Are you sure you want to delete this player?
#MENU_PLAYER_SELECT_PLAYER=SELECT PLAYER

#MENU_SCORES_BEST_SCORES=HIGH SCORES
#MENU_SCORES_BACK=BACK

#MENU_OPTIONS_OK=OK
#MENU_OPTIONS_BACK=BACK
#MENU_OPTIONS_FULLSCREEN=FULLSCREEN
#MENU_OPTIONS_WINDOWED=WINDOW
#MENU_OPTIONS_MUSIC_VOLUME=MUSIC VOLUME
#MENU_OPTIONS_SOUND_VOLUME=SOUND VOLUME
#MENU_OPTIONS_CAPTION=OPTIONS
#MENU_OPTIONS_TIPS_ON=TIPS ON
#MENU_OPTIONS_TIPS_OFF=TIPS OFF

#MENU_PUZZLES_BACK=BACK
#MENU_PUZZLES_TITLE=MINI GAMES
#MENU_PUZZLE_EXIT_ARE_YOU_SURE=Are you sure you want to exit to puzzle menu?
#MENU_PUZZLE_EXIT_OK=Yes
#MENU_PUZZLE_EXIT_CANCEL=No

#GAME_INTERFACE_TEXT_MOOD=MOOD
#GAME_INTERFACE_TEXT_HEALTH=HEALTH
#GAME_INTERFACE_TEXT_SATIETY=FOOD

#MENU_ANY_KEY=PRESS ANY KEY
#MENU_LOADING=LOADING

#MENU_EXIT_ARE_YOU_SURE=Are you sure you want to exit?
#MENU_EXIT_OK=YES
#MENU_EXIT_CANCEL=NO

#MENU_ABORT_ARE_YOU_SURE=Are you sure you want to quit the game?
#MENU_ABORT_OK=YES
#MENU_ABORT_CANCEL=NO


#GOTOMAP_ARE_YOU_SURE=Are you sure you want to exit to the map? All progress will be lost!
#GOTOMAP_OK=YES
#GOTOMAP_CANCEL=NO

#MINIGAME_SKIP_ARE_YOU_SURE=Do you want to skip this puzzle and complete a hidden object challenge instead?
#MINIGAME_SKIP_OK=YES
#MINIGAME_SKIP_CANCEL=NO


#EFFECT_MG_WIN=YOU WIN!
#EFFECT_LEVEL_WIN=LEVEL COMPLETE!
#EFFECT_MG_LOST=TRY AGAIN

#TIPS_DO_NOT_SHOW_TIPS=Don't show tips
#TIPS_PLASMATRON_CLICK_BUTTON=OK, now I have the plazmatron.<>To start using it,<>click the plazmatron icon.
#TIPS_PLASMATRON_CLICK_OBJECT=Click the plazmatron to use it, and move it<>around with the mouse. You can use the plazmatron<>to send highlighted objects to another dimension<>in order to see what's hidden behind them.
#TIPS_PLASMATRON_NO_OBJECT=The object is gone, and now you can<>click the items behind it.<>Be quick, because the object<>will come back eventually!
#TIPS_CLICK_AQVARIUM=The cursor becomes a question<>mark over certain objects.<>Try to examine them.
#TIPS_HINT_BUTTON=If an object seems absolutely<>impossible to find, use<>the "Hint" button for a little<>extra help.
#TIPS_INVENTORY=This is your inventory.<>The objects that have been found<>are stored here. Click them to use.
#TIPS_MOUSE_HAND_MOVE=When an object can be moved,<>the cursor becomes a hand.Click the book<>and move it by holding the left mouse button<>and dragging the book.


[Comics]
C1_01=Hello, this is Anna.
C1_02=Hi Anna, it's Uncle Ben. I need your help.
C1_03=Some animals have been stolen from our family zoo. Five rare animals have disappeared, including your favorite elephant.
C1_04=And that is just the beginning! Federal inspectors are coming on Friday, and if all the animals aren't found by then, they're going to close us down!
C1_05=And worst of all, I am stuck in China! Anna, you've got to get the situation under control! 
C1_06=I understand. OK, I will do my best to get the animals back before the inspectors arrive.
C1_07=This is our family zoo. I spent my whole childhood here on its grounds.
C1_08=I'm not going to let anybody close this wonderful place down.
C1_09=Day 1...


C2_01=Morning already!?
C2_015=Day 2...
C2_02=Hmm... I'd better check the newspapers to see what they are saying. 
C2_03=Ah ha, there we go, looks like an article about the stolen animals. 
C2_04=Interesting...
C2_05=The police have arrested a clown, but he won't confess!
C2_06=I'd better go to the police.
C2_07=Let's see if I can get some info out of the clown. 

C3_01=I wonder who could afford to write such a big check for the new director?
C3_02=How can I figure it out?
C3_03=Hmm...  
C3_04=I need to check the new director's documents.
C3_05=It looks like that's going to be impossible while he's around.
C3_06=So...
C3_07=I have no choice but to break the law and sneak into his room at night.

c4_01=Darn it... No results.
c4_02=There are no secret dealings between the zoo director and the magnate.
c4_03=There are no more leads. What should I do now?
c4_04=It's getting late. I'd better sleep on it.
c4_05=Day 3...
c4_06=I should have another chat with the former zoo director. Maybe there's something else he can tell me...

C5_01=Your uncle's zoo is back to normal now.
C5_02=That's great to hear. I'm sure Uncle Ben will make you the zoo's director once again.
C5_03=Maybe I will! Hi there!
C5_04=Joe! It's great to see you!
C5_045=Oh, Benny! You're back!
C5_05=Let's drink some tea, Uncle Ben. We have so much to tell you...
C5_06=Annual Zoo Awards
C5_07=...and this year's Zoo Award goes to... these happy people!
C5_08=THE END



[Level01]
START_TIME=Day 1. 3 p.m.
START_LOCATION=Level 1: Zoo Administration.
START_TEXT=It's nice to be back at the zoo. I love this place. I really hope the thieves didn't take my lovely pony too. Let's find out what's going on here.
LEVEL_DESCRIPTION=Zoo Administration
HERO_START_LEVEL_TEXT=Hello, I'm Anna, Ben's niece. Have the police already started looking for the animals?
DIRECTOR_TEXT_01=Hello, I'm the zoo director. Sadly, the police won't do a darn thing without the proper documentation.
HERO_TEXT_01
DIRECTOR_TEXT_02=Well, I'd give you the documents, but they're in the safe, and sadly the keys managed to find their way to the bottom of that fish tank full of piranhas. You'll have to get the keys yourself, I'm terrified!
HERO_TEXT_02
HERO_TEXT_03=It's a lovely aquarium, but those piranhas look nasty! I'd better get those keys.
HERO_TEXT_04
HERO_TEXT_05=Find objects that can help you get the keys.
HERO_TEXT_06=You need to use the objects you've found on the aquarium.
DIRECTOR_TEXT_03=Please get me the keys from the bottom of the aquarium.
HERO_TEXT_07=Where could my uncle have hidden the safe? My guess is behind the picture of his favorite horse.
DIRECTOR_TEXT_04=Use the keys on the safe.
HERO_TEXT_08=Use the keys on the safe.
HERO_TEXT_09
DIRECTOR_TEXT_05=There is a combination lock on the safe. I'll need to get all the digits to figure out the combination. Where can I find them?
DIRECTOR_TEXT_06=Find all the digits to figure out the safe's combination.
HERO_TEXT_10=Find the digits and then use them on the safe.
HERO_TEXT_11=Great, it worked! The safe is open, but there are no documents here! There's only a note.
DIRECTOR_TEXT_07=It seems this note is for you. Read it.
HERO_TEXT_12=Alright, I'm going to the bar to get the keys.

[Level02]
START_TIME=Day 1. 3:44 p.m.
START_LOCATION=Level 2: George's Bar
START_TEXT=It's just like my hometown, nothing has changed. The bar looks the same as always. I need to get my uncle's keys from the bartender.

LEVEL_DESCRIPTION=At the Bar
HERO_START_LEVEL_TEXT
BARMEN_TEXT_01=Hello lass! Are you Anna? Do you need the keys?
HERO_TEXT_01=That's right. Can I take them?
BARMEN_TEXT_02=Of course, I will get them after I get the bar in order.
BARMEN_TEXT_03=Please collect the dishes and bring them to me.
BARMEN_TEXT_04=Great! Now I can get your keys. Mind the bar while I go get them.
BARMEN_TEXT_05=Good job, darling! Here are your keys.
HERO_TEXT_02=Thank you! Goodbye!
BARMEN_TEXT_06=Wait a sec. To be honest, these old bones ain't what they used to be. Could you help me manage the bar?
HERO_TEXT_03=Of course, anything for my uncle's dear friend.
BARMEN_TEXT_07=First, let's put my Arabic bottle collection in order.
BARMEN_TEXT_08=Not all the bottles are in the right place.
BARMEN_TEXT_09=Good, the bar is looking cleaner. Now you need to get rid of all the trash and cobwebs.
BARMEN_TEXT_10=There is still some trash.
BARMEN_TEXT_11=Last but not least, please put all the plates into the cupboard. This shouldn't be a problem for a smart young lass like you.
BARMEN_TEXT_12=Thank you so much! I really needed your help. Please come back and visit any time.
HERO_TEXT_04
HERO_TEXT_BOTTLE=A bottle can go here. You need to find the right one in the inventory and put it in this space.

[Level03]
START_TIME=Day 1. 4:32 p.m.
START_LOCATION=Level 3: Uncle's House.
START_TEXT=There isn't a whole lot of time left. I need to find the documents as soon as possible.

LEVEL_DESCRIPTION=Uncle's House
HERO_START_LEVEL_TEXT=I think the documents are hidden under the floor. I remember that the opening is by the window, but what do I need to do with these scales?
HERO_START_LEVEL_TEXT_02=My uncle loves cats. Perhaps they can help me figure out what to do with the scales. It sure is dark here, but I think I can move the lamps from side to side.
HERO_TEXT_01=There's a hidden hatch in the floor. It can be opened by the scales.
HERO_TEXT_02=These scales will open the hidden hatch if I place the right objects on them.
HERO_GUN_01=Hmm... Uncle's old gun. There's still a round in it. I bet this could come in handy in the future. I'll take it with me just in case.
HERO_PICTURE_01=I bet there is something behind this picture, but this darn bottle is in the way. Well, there is still one round left in Uncle's gun. Let me try and shoot the bottle.
HERO_BOTTLE_01=The bottle is propping up the picture, which is why the picture can't be moved. The bottle needs to be broken. Try shooting it with the gun.
HERO_TEXT_03=Excellent, I found out which objects I need. Now let's find them and put them on the scales.
HERO_TEXT_04=The hidden hatch is open and the documents are right where they should be. The only thing left to do is bring them to the police department.
HERO_TEXT_05




[Level05]
START_TIME=Day 1. 6:51 p.m.
START_LOCATION=Level 4: Police Station.
START_TEXT=Oh no, it's really getting late. I hope the sheriff is still in his office. I need to tell him everything and get the investigation moving. There are only two days left until the inspecctors come.
LEVEL_DESCRIPTION=Police Station
HERO_START_LEVEL_TEXT=The documents should be given to the sheriff so he can start an investigation.
SHERIFF_TEXT01=What's all this? Let's see, documents, animals... Boy, it sure is dang hard to work on an empty stomach. I could really use some donuts.
SHERIFF_TEXT02=Honey, I ain't talking until I get some donuts.
SHERIFF_TEXT03=How can a fine gentleman like me eat donuts without a hot cup of coffee?
HERO_COFFEE_TEXT_1=The coffee machine isn't working. Find all the items you need to get it up and running again.
HERO_COFFEE_TEXT_2=Place these items on the coffee machine.
SHERIFF_TEXT04=I'm waiting for my coffee. Hurry up!
SHERIFF_TEXT05=Alright, now let's see what's going on. Hmm... Interesting. It might be... No... But, yes... Or maybe not?
SHERIFF_TEXT06=This case reminds me of a case I had in 1965, but unfortunately our archives are out of order. Can you find the missing folders and sort them into boxes?
HERO_ARCHIVE_TEXT_1=Some folders are missing. Find them.
HERO_ARCHIVE_TEXT_2=To find the documents, sort the folders into the boxes.
SHERIFF_TEXT07=Put the archives in order and give me the folder for 1965.
SHERIFF_TEXT08=Excellent! This case is just the same as the one from 1965 about the mysterious disappearance of a turtle. Very insightful info. Lil' lady, why don't you go home now and get some rest.
HERO_WIN_LEVEL



[Level05_2]
START_TIME=Day 2. 9:03 a.m.
START_LOCATION=Level 5. Police Station
START_TEXT=That's weird. The newspapers seem to have given up on the mystery of the missing animals. We need to get those animals back ASAP. Why would someone steal them in the first place?

LEVEL_DESCRIPTION=Police Station
HERO_START_LEVEL_TEXT=Good morning! I'd like to talk to the suspect in the animal theft case.
SHERIFF_TEXT01=Well, I don't see any badge on your chest and you don't seem to be a lawyer. But maybe we can deputize you for a bit if you help us out.
HERO_TEXT01=Me a deputy? What do I need to do?
SHERIFF_TEXT02=You just have to pass one little exam. The first part is a written test.
SHERIFF_TEXT03
SHERIFF_TEXT04=Great! Now you need to find all the items that were on the test and give them to me.
SHERIFF_TEXT05=Find the police items and give them to me.
SHERIFF_TEXT06=Excellent! Now you need to prove that you can work with police equipment. Make some composite sketches.
SHERIFF_TEXT07=The last test is a high-speed item search. Try to get the academy's high score. Let's see how well you do.
SHERIFF_TEXT08=Find a hubcap.
SHERIFF_TEXT09=Find a telephone.
SHERIFF_TEXT10=Find headphones.
SHERIFF_TEXT11=Find a miniature Statue of Liberty.
SHERIFF_TEXT12=Find a license plate.
SHERIFF_TEXT13=Find a teapot.
SHERIFF_TEXT14=You haven't found all the items from my list yet! I don't think you're going to make it.
SHERIFF_TEXT15=Just like I thought, not good enough! Young people today just can't get the job done.
SHERIFF_TEXT16=Nevertheless, you showed some real talent on the other tests, so I guess I can let this slide. Still want to be a deputy?
HERO_TEXT02=Can I talk to the suspect now?
SHERIFF_TEXT17=Not so quick, darling! You need to do something for me first. You see, the distributor on one of our police cars is broken.
SHERIFF_TEXT18=It can be fixed at a laboratory on the island across town. After it is repaired you can pick it up by ferry.
SHERIFF_TEXT19
SHERIFF_TEXT20=Find a horseshoe.
SHERIFF_TEXT21=Find a fish.

[Level06]
START_TIME=Day 2. 10:28 a.m.
START_LOCATION=Level 6. Dock.
START_TEXT=The weather is getting worse, but I need to get to the other side to get the distributor back.

LEVEL_DESCRIPTION=Dock
HERO_START_LEVEL_TEXT=Hello! I need to get to the laboratory on the other side of the river.
NPC_CAPTAIN01=Hi! Unfortunately I can't let the ferry go until the cargo is loaded. Everyone has been sick lately and no one showed up to work today.
HERO_TEXT01=Maybe I can help you?
NPC_CAPTAIN02=Do you know how to move cargo? I'd better make sure you know what you're doing. Here's a test for you. Try to find some that are related to the sea.
NPC_CAPTAIN03=Until you find the right items and help me, this boat isn't going anywhere.
NPC_CAPTAIN04=Excellent! You've passed your first test! Now you need to put the items in the right places on the ship. If you do it, I'll take you aboard as special cargo.
NPC_CAPTAIN05=Great, you're a real salty dog and a hundred times prettier than any of the boys! Now you need to gather the cargo and put all of the items into the right boxes.
NPC_CAPTAIN06=We can't set sail. Not all of the cargo is stowed in boxes yet.
HERO_TEXT02=The cargo has been collected. Now you need to put all the items into the right boxes.
HERO_TEXT03=Each item needs to be put into the proper box.
NPC_CAPTAIN07=Great! The cargo has been packed. There is only one task left for you. You need to place all the containers on the deck so that the ship won't capsize during a storm.
NPC_CAPTAIN08=Thank you very much! You did a great job. Now we can set sail for the island. As a reward for your hard work I'll let you ride on the ferry for free.



[Level07]
START_TIME=Day 2. 11:36 a.m.
START_LOCATION=Level 7. Laboratory.
START_TEXT=What a strange laboratory. Well, I won't be here long so I shouldn't worry about it. I just need to find one thing.

LEVEL_DESCRIPTION=Laboratory
HERO_START_LEVEL_TEXT=Something weird is going on here. Let's talk to the scientist to find out what's going on.
SCI_HAMMER=What are you doing just standing there!? Can't you see that my particle accelerator is steaming? Give me a hammer quick, or it's going to be doomsday for you, me and this whole island!
SCI_HAMMER_REPEAT=What are you waiting for? I need a hammer! 
SCI_PLIERS=Excellent, now give me the pliers. If you value your life, be quick about it!
SCI_PLIERS_REPEAT=C'mon, c'mon, give me those pliers!
SCI_TESTER=Good job! Now find a current detector.
SCI_TESTER_REPEAT=What are you waiting for? I need the current detector now! I don't want to fry myself!
SCI_GREETENGS01=Whoa! That was close. Looks like the island has been saved from annihilation yet again! Thanks for the help. By the way, who are you and what do you want?
HERO_GREETENGS01=I'm Anna. The sheriff sent me to pick up a distributor. He was supposed to call you about it.
SCI_GREETENGS02=Ahh yes, yes. Now I remember. That near catastrophe left me a bit frazzled. You can take the distributor from storage...
SCI_GREETENGS03=...but first you'll need to power down the emergency force field that went up because of the near accident. You'll ned to find a microchip for the force field's control panel to shut it off. It should be easy for you...
SCI_GREETENGS04=...but a lot of the microchips are hidden under heavy objects that can't be moved by hand. Fortunately, you can use my latest invention, the plazmatron! It temporarily transfers objects to a parallel universe and then brings them back...
SCI_GREETENGS05=...but it's been disassembled. You'll need to find the plans for it and some extra parts. I would love to help you, but I must continue with my work. These particles won't accelerate themselves!
SCI_GREETENGS06=So here's the plan: find the plans, assemble the plazmatron, find the microchips, repair the remote control for the force field, lower the force field and take the distributor. Yikes! So much to do!
SCI_GREETENGS07=By the way, due to the mess some items may be in the storage room as well as in the laboratory, so you'll need to check both. Good luck!
HERO_PLASMATRON_CLICK01=You should find plazmatron plan to figure out which parts are missing.
HERO_PLASMATRON_CLICK02=Compare the disassembled plazmatron with its plan.
HERO_PLASMATRON_CLICK03=Find the plazmatron's missing parts to repair it.
HERO_PLASMATRON_CLICK04=You need to repair the plazmatron.
HERO_PLASMATRON_PARTS=Okay, hmm, some parts are missing. I need to find them.
HERO_PLASMATRON_PARTS_FIND=Great! got all the spare parts! Now I just need to find the plazmatron.
HERO_PLASMATRON_MICRO_FIND=Hooray! I have all the microchips. Now I can repair the control panel in the storage area and get the distributor.
HERO_PLASMATRON_MICRO_START=There we go! I've got the plazmatron so now all I have to do is find all the microchips for the control panel.
HERO_NO_MORE_LIST=It looks like there are no more missing parts around here. I'd better move on to the storage area.
HERO_NO_MORE_PART=It looks like there are no other plazmatron parts here. I'd better check the storage area.
HERO_NO_MORE_MICRO=It looks like there are no more microchips. I'd better move on to the storage area.
HERO_WIN_LEVEL


[Level08]
LEVEL_DESCRIPTION=Storage
HERO_START_LEVEL_TEXT=I think I need to pick the lock on the gate to get into the storage area.
HERO_PLASMATRON_PARTS_FIND=OK, everything seems to be here. Now I just need to assemble the plazmatron at the laboratory.
HERO_PLASMATRON_MICRO_FIND=Great! I've found all the microchips. I can repair the control panel and get the distributor.
HERO_CLICK_ON_FIELD=The distributor is here, but it's impossible to take it until I deactivate the force field.
HERO_CLICK_ON_FIELD_REPAIR=Insert the microchips into the control panel to repair it.
HERO_CLICK_ON_FIELD_DISAPPEAR=Yes! The force field is down! Now I can get the distributor.
HERO_WIN_LEVEL=Now I need to get back to the sheriff and give him the distributor.
HERO_NO_MORE_LIST=It looks like there are no more missing parts around here. I'd better check the laboratory.
HERO_NO_MORE_PART=It looks like there are no more plazmatron parts here. I'd better move on to the laboratory.
HERO_NO_MORE_MICRO=It looks like there are no more microchips. I'd better move on to the laboratory.


[Level05_3]
START_TIME=Day 2. 14:05 p.m.
START_LOCATION=Level 8: Police.
START_TEXT=Hopefully the clown will tell me something interesting about the missing animals.

LEVEL_DESCRIPTION=Police Station
HERO_START_LEVEL_TEXT=I need to give the distributor to the sheriff so he'll let me talk to the clown.
NPC_TEXT_ANGER=The use of a plazmatron or similar devices in government buildings is strictly prohibited. Put the table down NOW!
SHERIFF_TEXT01=Give me the distributor!
SHERIFF_TEXT02=Great, now I've got the distributor! It seems like you can't wait to talk to the suspect, but first you'll need to make several composite sketches.
SHERIFF_TEXT03=I'll leave you here with the suspect. Maybe you'll learn something interesting.
HERO_TEXT01=Please tell me where the animals are. I really need to know! If you confess you might get a lighter sentence.
CLOWN_TEXT01=I'm innocent, I swear! I even have an alibi!
HERO_TEXT02=But the sheriff told me you were arrested once before for a similar crime. I even saw the documents.
CLOWN_TEXT02=The case is on the table. Please check it and you will see that I'm not guilty!
HERO_TEXT03=There are some clues here. I need to find them and examine them properly.
HERO_TEXT04=You need to use all the clues on the case folder to analyze them.
HERO_TEXT05=You're right! You were innocent. There was a whiskey bottle at the crime scene and you have an alcohol allergy. But it doesn't mean that you aren't guilty this time!
CLOWN_TEXT03=I'm not guilty of this crime either! The sheriff just doesn't like me. I have an alibi. I was bowling with the bartender. Ask him! He'll confirm it!
CLOWN_TEXT04=I even wrote my alibi down, but the sheriff tore the document apart. Please find all the pieces, glue them together and add it to the case file.
HERO_TEXT06=OK, I'll help you.
HERO_TEXT07=I need to find all the pieces, glue them together and add them to the case file to help prove that the clown is innocent.
CLOWN_TEXT05=Thank you! I won't forget what you've done. Now please go to the bartender and ask him to confirm my alibi to to the police.
HERO_TEXT08=Ok, I'll ask him to help you. Bye!



[Level02_2]
START_TIME=Day 2. 2:45 p.m.
START_LOCATION=Level 9. At the Bar.
START_TEXT=I can't afford to lose too much time, but I have to help the clown!


LEVEL_DESCRIPTION=Bar
HERO_TEXT_01=Hi! I'm here to ask you to confirm the clown's alibi with the police. He's innocent, but the sheriff doesn't believe him.
BARMEN_TEXT_01=Of course! He isn't guilty. We spent the whole evening bowling. We even won the tournament.
BARMEN_TEXT_02=We finished very late. The clown even left all his bowling gear here. Gather it up and give it to me - that'll confirm his alibi.
BARMEN_TEXT_03=Now we need to find the moment on the video tape where we were awarded the trophy. Click the TV behind me to watch it.
BARMEN_TEXT_04=The clown is almost free now. I have to go to the police station, so please stay here and serve my customers while I'm gone.
HERO_TEXT_02=Here comes the first customer.

HERO_TEXT_03=Give the customer his order.

CLIENT_TEXT01=I would like fried eggs with bacon please.
CLIENT_TEXT02=Thank you! Wonderful!

CLIENT_TEXT03=I would like pizza with shrimp please.
CLIENT_TEXT04=Thanks! You're great!

CLIENT_TEXT05=Hello! Fresh orange juice please.
CLIENT_TEXT06=Oh, delicious! Thank you!

HERO_TEXT_04=Oh my! There are a lot of customers coming, and they look very hungry. I'd better work faster.

BARMEN_TEXT_05=Thanks darling, you're the best. I talked to the sheriff. Our friend the clown is about to leave the prison.
HERO_TEXT_05=That's good news, but I'm still a long way from figuring out the mystery.
BARMEN_TEXT_06=I suggest you visit the former director of the zoo. He's retired, but he keeps up with the news. Maybe he can help.
HERO_TEXT_06=Thank you!  


[Level09]
START_TIME=Day 2. 3:20 p.m.
START_LOCATION=Level 10. Former director's house.
START_TEXT=The bartender told me that the former director of the zoo might know something. I hope it's true, because I don't know what else to do.

LEVEL_DESCRIPTION=Former director's house.
HERO_START_LEVEL_TEXT=Hello, my name is Anna...
DIRECTOR_TEXT01=Just so you know, I don't talk to people who don't like animals.
HERO_TEXT01=I like animals very much! That's why I'm here...
DIRECTOR_TEXT02=So prove it! Find the animals that like to eat each of these products.
DIRECTOR_TEXT03=You haven't convinced me that you like animals yet. I won't talk to you.
DIRECTOR_TEXT04=Hmm... Maybe you really do like animals. I'll give you another test, I guess.
DIRECTOR_TEXT05=Fantastic! You really love animals! Make yourself at home, and let's talk.
DIRECTOR_TEXT06=I'd like to start by discussing Professor Hoskin's thesis regarding the migration of broad-winged linnets and the changing metabolism of the Canadian gibbon...
HERO_TEXT02=I bet that's all very interesting, but time is running out. I'd like to ask you about the missing animals.
DIRECTOR_TEXT07=Oh no! That's terrible! Poor, poor animals! Oh, I'm in so much pain!
HERO_TEXT03=He needs some water.
HERO_TEXT04=Great, but there's no cup or glass for the water.
HERO_TEXT05=Now I need a sedative.
DIRECTOR_TEXT08=Thank you so much. About the animals... Oh... It's enough to make me cry! Poor, poor animals!
DIRECTOR_TEXT09=Oh, what an elephant it was! So beautiful! I have some photos somewhere around here. Please find them so I can show you the elephant.
DIRECTOR_TEXT10=Thank you for the photos. Just look at this elephant! It is so beautiful, so rare... There are no more elephants like this one now. Oh...
DIRECTOR_TEXT11=And this sea lion! It was so playful! It played with a ball and a pipe. It even learned how to play harmonica! Please find those items for me.
DIRECTOR_TEXT12=Oh, thank you! Now I have some mementos of the sea lion.
HERO_TEXT06=How can I help you to calm down?
DIRECTOR_TEXT13=I usually solve puzzles with animal images. Let's do one together.
DIRECTOR_TEXT14=Thank you, I'm fine now. Let's talk. You're looking for the stolen animals, aren't you?
HERO_TEXT07=Yes. I found out that the clown is innocent, but I have no idea who is guilty.
DIRECTOR_TEXT15=That mad millionaire has been interested in the zoo lately. He's certainly had some dealings with the new director.
DIRECTOR_TEXT16=If I were you, I'd think about it.
HERO_TEXT08=Thank you for your help, professor!


[Level10]
START_TIME=Day 2. 4:17 p.m.
START_LOCATION=Level 11. Magnate's house. Hall.
START_TEXT=I've heard that the magnate's butler is a real Englishman. I guess I'm about to find out.

LEVEL_DESCRIPTION=Magnate's house. Hall.
HERO_START_LEVEL_TEXT=Hello, I would like to meet with Mr. Sayks.
BUTLER_TEXT01=Can't you see I'm cleaning this room after the party? Come back tomorrow.
HERO_TEXT01=Let me help you with the cleaning, then you can tell your boss that I'm here to talk to him.
BUTLER_TEXT02=OK, I'll let you help me. Gather up all of the party objects.
BUTLER_TEXT03=Collect all party objects and give them to me.
BUTLER_TEXT04=You're doing a good job. If you ever want to be a housemaid I'll put in a good word for you. Now put all the items into the correct boxes.
BUTLER_TEXT05=Great! You've done it!
HERO_TEXT02=What about that meeting with the magnate?
BUTLER_TEXT06=He'll be here in two hours, but you can stay and wait for him if you like.
HERO_TEXT03=Can I wait in his room?
BUTLER_TEXT07=Nobody has access to that room but Mr. Sayks. There is a lock code and no one knows its combination except him.
HERO_TEXT04=And how will he open the door if he forgets the combination?
BUTLER_TEXT08=Mr. Sayks isn't stupid. He left a secret note with the combination written on it for himself somewhere around here, just in case.
BUTLER_TEXT09=But it's none of your business! You can either wait for the boss here, or leave the house. I have other things to do.
HERO_TEXT05=Hmm... Now's my chance to find the secret note and get into the room. Where could Mr. Sayks have hidden it?
HERO_TEXT06=I know that he collects ancient Chinese vases. Maybe the note is in one of them.
HERO_TEXT07=Too bad, there's no note here. Hmm. He also collects rare records... Interesting!
HERO_TEXT08=Maybe if I listen to every record I'll find a hidden message on one of them. There must be a music player around here somewhere.
HERO_TEXT09=I need to put the records into the music player.
HERO_TEXT10=Great, I've got the secret code! Now I need to search the magnate's room while he's out.
HERO_TEXT_MUSIC=This music player is the best money can buy.

[Level11]
START_TIME=Day 2. 5:36 p.m.
START_LOCATION=Level 12. Magnate's room.
START_TEXT=It seems like the magnate is fond of mysteries and hiding places. I bet I'll find something interesting in his office.

LEVEL_DESCRIPTION=Magnate's room
HERO_TEXT01=Where should I start? How can I find the documents? Hmm... Maybe I should examine the trash bin first.
HERO_TEXT02=Great, here's a torn note. I should try to assemble it.
HERO_TEXT03=Ok, I'm on the right track. Now I need to find the sphinx's head and put it back on its body.
HERO_TEXT04=I guess I have to assemble the clock next. The cuckoo, weights, clock dial and gears are missing.
HERO_TEXT05=The door in the floor opened, and there's a billiard ball inside. Maybe I need to collect all the balls and place them on the billiard cue rack.
HERO_TEXT06=Collect all the billiard balls and place them on the billiard cue rack.
HERO_TEXT07=The billiard cue points to the window. It looks like I need to reassemble the fragments of broken glass that are on the floor.
HERO_TEXT08=Marvellous! There are some symbols on the floor. I think I need to find matching symbols in the room and press them.
HERO_TEXT09=Great! A secret compartment has opened in the desk. What's in there?
HERO_TEXT10=That's strange... There are deer heads on the wall in this photo, but not in the room. Maybe I should put the deer heads back on the wall.
HERO_TEXT11=This is a spot for a deer head to go. Take the correct one from your inventory and place it here.
HERO_TEXT12=Great! Now I think I need to put the missing champagne glasses back into the globe.
HERO_TEXT13=Find the missing champagne glasses and put them into the globe.
HERO_TEXT14=Aha! The second secret compartment is open. Let's see...
HERO_TEXT15=It's a check for a large amount of money. And it's made out to the new zoo director. Could it be a bribe?
HERO_TEXT16=It looks like the new director sold himself out, but he must have left some notes in his room to prove it. I need to find them.


[Level12]
START_TIME=Day 2. 10:29 p.m.
START_LOCATION=Level 13. Zoo lodge.
START_TEXT=I should be very cautious and careful. I am breaking into private property after all.

LEVEL_DESCRIPTION=Zoo lodge
NPC_TEXT01=Don't move! Who's there?
HERO_TEXT01=Hello, I'm Anna, the zoo owner's niece.
NPC_TEXT02=I don't care! The zoo is only open from 10 a.m. to 8 p.m.
HERO_TEXT02=Actually, I had a meeting with the zoo director and left my bag in his office by mistake. I just need 5 minutes. Please?
NPC_TEXT03=Hmm... Alright, I can give you 5 minutes, but only if you help me with the animals first. I can't catch them with my sciatica.
HERO_TEXT03=What happened?
NPC_TEXT04=Eight animals escaped. Please find them and return them to their pens.
NPC_TEXT05=Thank you, but there's more. The animals have stolen some items and hidden them somewhere.
NPC_TEXT06=You need to find all the items and put them back where they belong.
NPC_TEXT07=OK, you've done everything I've asked so I'll let you go to the director's office.
NPC_TEXT08=But first, just switch off the alarm system behind me.
HERO_TEXT04=Thanks a lot!
HERO_TEXT11=Find all the items and put them back where they belong.


[Level01_2]
START_TIME=Day 2. 11:15 p.m.
START_LOCATION=Level 14: Zoo Administration.
START_TEXT=I'd better not turn the light on. There might be a police car outside and I don't want to be noticed.

LEVEL_DESCRIPTION=Zoo Administration
HERO_TEXT_01=Hmm... What should I be looking for? Something connected to the magnate... Something that's expensive and old. I've got it! Antiques!
HERO_TEXT_02=There's a motto on the shield, but some of the letters are missing. I saw some metal letters in here before... Oh right, there they are in the aquarium. I need to get them.
HERO_TEXT_04=The motto on the shield says "All Dogs Go to Heaven." I guess I should find all the dogs and try placing them on the picture of Heaven on the wall up there.
HERO_TEXT_05=I guess I should find all the dogs and place them into the picture.
HERO_TEXT_06=There's a hidden mechanism, but it seems to be missing some gears. I need to find them.
HERO_TEXT_07=Find the gears and repair the hidden mechanism.
HERO_TEXT_08=Good job! I've found evidence that might implicate the new director and the magnate. I should find out what the documents say.
HERO_TEXT_09=Oh no, it's not what I was expecting. It's just a contract between the magnate and the director to put some ad billboards up in the zoo.
HERO_TEXT_10=So all the director did was sign a contract to make the zoo some money in advertising. So who stole the animals? Back to square one...


[Level09_1]
START_TIME=Day 3. 9:22 a.m.
START_LOCATION=Level 15: Former director's house.
START_TEXT=I'm out of ideas. If the professor doesn't help me, there's no way I'll find the animals in time.

LEVEL_DESCRIPTION=Former director's house.
HERO_START_LEVEL_TEXT=Hello, professor! I need your help again.
DIRECTOR_TEXT01=Oh, darling... Achoo! Right now the only person who needs help is me. Achoo! I'm sick.
DIRECTOR_TEXT02=Please find me some warm clothes, medicine, a hot water bottle and some tea with lemon.
DIRECTOR_TEXT03=Thank you, dear! You're a life saver! Now, if only I had something to eat...
DIRECTOR_TEXT04=Please find me some food.
DIRECTOR_TEXT05=Great! Now we can talk.

HERO_TEXT01=You suspicion about the magnate and the new zoo director was wrong. The magnate just wanted to put up some ads in the zoo.
HERO_TEXT02=That's why they met sometimes. Now we should talk about other suspects.

DIRECTOR_TEXT06=How can I help you? You think I'm guilty, don't you?

HERO_TEXT03=No, I didn't say that. I was told that you spend a lot of time at the zoo, so I thought you might have seen some strangers there recently.

DIRECTOR_TEXT07=I might be able to help you. I have a lot of photos that I've taken at the zoo here, but they're all over the place.
DIRECTOR_TEXT08=You should gather them up in case some of them have clues.
DIRECTOR_TEXT09=Find all the photos and give them to me.
DIRECTOR_TEXT10=Let's see. In this photo you can see the bartender's yellow raincoat behind the trees...
DIRECTOR_TEXT11=Here we have the librarian's checkered trousers, and there's the magnate's walking stick. I guess he was after something more than just ads afterall.

HERO_TEXT04=Yes, you're right! I think I should visit the magnate's house one more time to see if there's any more evidence.

DIRECTOR_TEXT12=But don't only go to the magnate's house! Don't forget about the librarian and the bartender either.

HERO_TEXT05=Thanks for your help, professor!


[Level13]
START_TIME=Day 3. 10:10 a.m.
START_LOCATION=Level 16: Library.
START_TEXT=Luckily for me, the librarian is out. Now I can have a proper look around.

LEVEL_DESCRIPTION=Library
HERO_START_LEVEL_TEXT=This is a very old building. I'm sure something could be hiding in the small nooks and crannies, but where? There must be something I can trigger to open up any secret compartments.
HERO_FIRST_CLICK_ON_MUSIC_BOX=A music box? Could this be the key to opening up the secret compartments? It has been disassembled, so I'll need to find the missing pieces.
HERO_CLICK_ON_MUSIC_BOX=Find all the missing parts for the music box and repair it.
HERO_CLICK_ON_MUSIC_BOX_FOR_REPAIR=Repair the music box.
HERO_MUSIC_BOX_REPAIR=The music box is the key! It seems to show the order in which I have to press certain levers.
HERO_WRONG_BOOK=Hmm, this isn't the right book. I'd better start over.
HERO_OPEN_SHELF=Bingo! The hidden door has opened, and there's a safe behind it. What's this? Another riddle? Let's see what it says...
HERO_OPEN_BIG_DOOR=It looks like some keys are missing. I need to find them.
HERO_CLICK_ON_DOOR=I need to find the keys to open the door.
HERO_CLICK_ON_DOOR_FOR_OPEN=Insert the key into the lock.
HERO_MINIGAME_WIN=Bingo! The safe has opened, and there are some documents inside. Let's take a look...
HERO_READ_DOCUMENTS=Very interesting... According to the information here, the librarian could be a suspect as well! I should gather some prints to take to the sheriff.
HERO_WIN_LEVEL=Good, now I can look for evidence against the other suspects.

[Level02_3]
START_TIME=Day 3. 11:17 a.m.
START_LOCATION=Level 17. At the Bar.
START_TEXT=I don't suspect the bartender, but I'd better check everything anyway.
LEVEL_DESCRIPTION=Bar
HERO_TEXT01=Great, with the bartender out there's nothing to prevent me from looking for clues.
HERO_TEXT02=What should I look for? Let's start with items that aren't from the bar.
HERO_TEXT03=Whoops! Hey, this fish is plastic! I remember the bartender always telling a story about how he had caught this fish himself!
HERO_TEXT04=Uh oh... If the bartender is innocent then he won't be happy if he finds out I've been here. I need to repair the fish and put it back where I found it.
HERO_TEXT05=Great! Now the fish is fixed, but I still have work to do. Let's look for the bartender's fingerprints and footprints. Just in case.
HERO_TEXT_PRINT=I've found all the prints, but I don't know for sure which ones belong to the bartender. The bar gets a lot of different visitors.
HERO_TEXT06=I might as well keep looking. This time I'll gather up items that belong in the bar. Maybe I'll discover something strange about them.
HERO_TEXT07=Hmm... I can't say that I found anything terribly interesting, but I shouldn't rule out the bartender yet.
HERO_TEXT08=And now it's time to visit our friend Mr. Sayks, the magnate.


[Level10_1]
START_TIME=Day 3. 12:04 a.m.
START_LOCATION=Level 18: Magnate's house. Hall.
START_TEXT=Oh great, it's that snobby butler again. Ok Anna, you can do this! Just calm down and do what you have to do.

LEVEL_DESCRIPTION=Magnate's House. Hall.
HERO_START_LEVEL_TEXT=Hello, I'd like to...
BUTLER_TEXT01=Mr. Sayks has forbidden me from letting you in here! Some things went missing after your last visit.
HERO_TEXT01=I'm here as an official sheriff's assistant. We suspect that Mr. Sayks might be involved in the theft of some valuable animals. I need to ask him a few questions.
BUTLER_TEXT02=What? Mr. Sayks is a suspect? Oh my... I need to get out of this sketchy place. I'm not the kind of person who associates with criminals!
BUTLER_TEXT03=I'll help you, as long as you don't give my name to the police. Mr. Sayks has a hidden compartment inside the piano. He might have hidden evidence of his crimes there.
HERO_TEXT02=Fine, I'll start by searching the piano.
HERO_TEXT03=Here's the first suspicious-looking item, a baseball bat. I can probably find more items too.
HERO_TEXT04=Great! I've found all the suspicious items. Now I need to look for some of the magnate's personal items and fingerprints. I'll probably find them in his office.

[Level11_1]
START_TIME=Day 3. 12:46 a.m.
START_LOCATION=Level 19. Magnate's Office.
START_TEXT=I'm sure I'll find something interesting in this office. Let's get started!

LEVEL_DESCRIPTION=Magnate's Office
HERO_START_LEVEL_TEXT=Uh oh, it seems like the magnate improved the alarm system after my last visit. I'll need to turn off the system with a remote control.
HERO_TEXT01=Yay! Now I need to find some prints and some personal items to run DNA tests on. These can be anything from gloves or a sweater to chocolate with bite marks.
HERO_TEXT02=Ok, now it's time to give all this evidence to the sheriff.



[Level05_4]
START_TIME=Day 3. 1:30 p.m.
START_LOCATION=Level 20: Police Station.
START_TEXT=I've got all the evidence! Now all I need to do is analyze it.

LEVEL_DESCRIPTION=Police Station
HERO_START_LEVEL_TEXT=Hello! I have evidence for the three suspects.
NPC_TEXT_ANGER=The use of a plazmatron or similar devices in government buildings is strictly prohibited. Put the table down NOW!
SHERIFF_TEXT01=OK, now give me your evidence and we'll analyze it.
SHERIFF_TEXT02=I need all three evidence folders.
SHERIFF_TEXT03=Thanks! Now I need these items to perform the analysis. Please find them for me.
SHERIFF_TEXT04=Now please help me prepare our mini-laboratory for the analysis.
SHERIFF_TEXT05=Please gather the evidence that was found at the crime scene so that we can compare it with the other evidence we have.
SHERIFF_TEXT06=Gather the crime scene evidence to analyze it.
SHERIFF_TEXT07=Here we go! Here's the thief! It was the bartender. I never would have guessed he would do such a thing, but the evidence puts him at the scene of the crime.
SHERIFF_TEXT08=I think the bartender would tell you more. You're his friend's niece after all. Why don't you go to the bar and talk to him.
HERO_TEXT01=You're right!



[Level02_4]
START_TIME=Day 2. 2:20 p.m.
START_LOCATION=Level 21. Bar.
START_TEXT=I never would have suspected the bartender. Why would he have stolen the animals? What's more, he has an alibi. Something strange is going on here...
LEVEL_DESCRIPTION=Bar

HERO_TEXT_01=Hello again, I'm here to ask you a few questions about...
BARMEN_TEXT_01=No, no, no! There's no time! I'm on my way out the door. Can you organize these delivered goods according to the list?
HERO_TEXT_02=Sure, I guess, but first could you please tell me...
BARMEN_TEXT_02=Not now, darling! I'm out of here. I'll be back to talk to you soon! Bye!
HERO_TEXT_03=OK... Well, I guess I might as well put these goods back where they belong while I wait for him to come back. Let's get started.
HERO_TEXT_04=First I need to find all the waffles, fruit syrup and chocolate.
HERO_TEXT_05=Great! Now I need to find all the toast, cheese, and assorted meats.
HERO_TEXT_06=Now I'd better gather up all the fresh fruit.
HERO_TEXT_07=Super! Now that all the food has been collected, I'd better put it into the fridge.
BARMEN_TEXT_03=I'm back, darling! Now, what was it that you wanted to ask me about?
HERO_TEXT_08=The police found your footprints and raincoat at the crime scene. How do you explain that?
BARMEN_TEXT_04=My prints? I don't understand... Wait, I remember now. It was raining that day, and one of my guests asked for a raincoat and boots.
HERO_TEXT_09=I need to examine the guest's room.
BARMEN_TEXT_05=Well, I'm not supposed to do that, but I'll make an exception because it's you. The problem is that the keys are scattered all over the bar, and to make matters worse, the room numbers fell off.
BARMEN_TEXT_06=So you'll need to find all the keys and room numbers, match them up correctly, and take the key you're looking for.
BARMEN_TEXT_07=There's the key that you need. Be careful, the stranger might be dangerous.
HERO_TEXT_10=Thanks, I will. Bye!


[Level14]
START_TIME=Day 3. 3:21 p.m.
START_LOCATION=Level 22. Hotel room.
START_TEXT=It's like a classic detective story: Me against the villain. I will expose him!

LEVEL_DESCRIPTION=Hotel Room
HERO_START_LEVEL_TEXT=Where should I begin? I need to find a clue. I should have a look around and see what I can find.
HERO_TEXT01=There's no film in the camera. Maybe there are some pictures around here.
HERO_TEXT02=These are all photos of the zoo and the missing animals. This is some pretty incriminating evidence.
HERO_TEXT03=Hmm... I should compare these photos. I can probably find some things that belong to the stranger. He must have moved some things from place to place.
HERO_TEXT04=I was right, some things were moved. Maybe they're still in this room. I need to find them.
HERO_TEXT05=It seems like this man had some nasty plan in store for my uncle's zoo.
HERO_TEXT06=Maybe I'll find some answer on this laptop. Unfortunately, the battery is dead. I need to find a socket to plug this thing in.
HERO_TEXT06_add=I need to plug the laptop into the socket.
HERO_TEXT06_add2=Darn! It's password-protected. I need to figure out the password to see what's on the notebook.
HERO_TEXT07=Now it makes sense! The stranger is the owner of a competing zoo. I'm sure the police will be interested in this. I need to collect his prints and give them to the sheriff as evidence.
NPC_BAD_GUY01=Hey! Who are you and what are you doing in my room?
HERO_TEXT08=I'm about to expose you for the crook you are! Soon you'll have to answer to the police!
NPC_BAD_GUY02=Oh no! I've been discovered. I'd better lay low for a while, then try to get out of here.
HERO_TEXT09=Great, he locked the door and took the key. How am I supposed to get out of here? Ah yes! I still have the skeleton key. I just need to use it on the door.
HERO_TEXT10=Use the skeleton key to open the door.
HERO_TEXT11=Oh my! You scared me!
NPC_CLOWN01=Sorry, I didn't mean to scare you. I'm glad I found you. I came to thank you for getting me off the hook. Is there any way I can return the favor?
HERO_TEXT12=If you'd only come a little sooner, we could have caught the stranger.
NPC_CLOWN02=Well, I'm not much of a fighter. I don't think I could have pinned him down. However, my eyes are quite sharp, and I'm pretty sure I saw someone running towards the dump near the abandoned circus.
HERO_TEXT13=Thank you so much! This is a big help!


[Level06_2]
START_TIME=Day 3. 4:15 p.m.
START_LOCATION=Day 23: Dock.
START_TEXT=I'll ask the captain to take me to the old circus. The villain must be punished!

LEVEL_DESCRIPTION=Dock

HERO_TEXT01=Captain!I need to get to the old circus!
NPC_CAPTAIN01=Unfortunately I can't take you. There was a big story yesterday and the ferry was damaged. I need to repair it first.
HERO_TEXT02=Let me help you. I really need to get there! What should I do?
NPC_CAPTAIN02=First, find some tools and materials to help fix the ferry.
HERO_TEXT03=Here they are. Can we go now?
NPC_CAPTAIN03=Not yet. I also need some navigation and signalling devices, and a first aid kit.
NPC_CAPTAIN03_1=Find devices that can be used for navigation and signalling, and a first aid kit, and give them to me.
NPC_CAPTAIN04=Great! Now let's hang these flags on the ferry, and then we can go.
NPC_CAPTAIN05=We're ready. Let's go!
HERO_TEXT05=Yay! Let's go!


[Level15]
START_TIME=Day 3. 5:30 p.m.
START_LOCATION=Level 24: Dump Near the Old Circus.
START_TEXT=There are definitely places to hide at the dump near the old circus. I remember playing there as a kid. But I'll find the villain no matter what!

LEVEL_DESCRIPTION=Dump Near the Old Circus
HERO_START_LEVEL_TEXT=The stranger should be here somewhere. I need to find him. Maybe he's behind one of these doors.
HERO_TEXT01=The door is old and rusty. If I can find an oil can I should be able to open it.
HERO_TEXT02=This door has a hidden locking mechanism. I need to find three toys: teddy bears, toy cars and pyramids, and place them onto the shelves. Then the door should open.
HERO_TEXT03=This door has a hidden locking mechanism. I need to find rings so that I can play the game that will open the door - if I win, that is.
HERO_TEXT04=Now I can use the oil to open the rusty door.
HERO_TEXT05=Now I need to put the teddy bear on the correct shelf.
HERO_TEXT06=Now I need to put this toy car on the correct shelf.
HERO_TEXT07=Next, I need to put the pyramid on the correct shelf.
HERO_TEXT08=Now I need to use the rings on the door of the trailer to play a game that will open the door.
NPC_BAD_GUY01=Argh! You found me! Fine, I'll talk.
HERO_TEXT09=You jerk! Tell me where the animals are or I'll hand you over to the cops!
NPC_BAD_GUY02=What? Do you really think I would steal animals? I might have done a few bad things to your uncle's zoo, but I haven't stolen any animals.
HERO_TEXT10=So who stole them then? Elvis? Magic goblins? Don't play games with me!
NPC_BAD_GUY03=I'm telling you it wasn't me! But I can tell you who it was. First, though, see if you can complete this logic puzzle. I've been working on it for a while, but I can't complete it without your help.
NPC_BAD_GUY04=Find all these things for me. It will help solve the puzzle.
NPC_BAD_GUY05=Great, I've got everything. I still don't think I can solve it on my own though. Can you help me figure it out?
NPC_BAD_GUY06=Good, good, it's all clear now. I still can't tell you the true culprit's name, because I'm afraid of what he might do to me.
NPC_BAD_GUY07=But I can tell you where the animals are. The mastermind behind the theft is keeping them next to an old warehouse. It's quite close by. Good luck with your case, ma'am.
HERO_TEXT11=He's gone again. Time is running out. I can chase him again, or go to the warehouse. Well, I have a feeling he's telling the truth, and time is almost up. I'd better go to the lodge.


[Level16]
START_TIME=Day 3. 6:19 p.m.
START_LOCATION=Level 25. Old Warehouse.
START_TEXT=I can't believe it! I've finally found the animals! And the competitor wasn't behind the theft.

LEVEL_DESCRIPTION=Old Warehouse.
NPC_TEXT00=I've found the animals! I need to get these doors open.
NPC_TEXT001=Let's start with the elephant. I need to move this car out of the way to get to it.
NPC_TEXT01=The car has no tires. If I'm going to move this car, I need to find four tires and replace them, but first I need to raise the car with a hook and chain.
NPC_TEXT02=Find four tires and a wrench to fix the car.
NPC_TEXT03=Oh great, the car has no steering wheel or battery, and it's out of gas. I need to find all these things.
NPC_TEXT05=Great, the elephant is free! Now it's time to free the giraffe and panther. How can I open the gate?
NPC_TEXT06=Let's take a closer look at that weird machine beside the gate. There must be some trick to it.
NPC_TEXT07=It's a game of some sort: "Dress up a Clown." I need to win the game to get the key, but I don't see any clown clothes around here.
NPC_TEXT08=Find clown clothes and place them inside the machine.
NPC_TEXT09=Yes! The gate is unlocked!
NPC_TEXT10=Great! The giraffe and panther are free too. Next I need to free the sea lion and zebra.
NPC_TEXT11=Find the missing parts that you need to repair the stairs to free the sea lion and zebra.
NPC_TEXT12=Great! Now all the animals are free. Hmm... It looks like someone has been taking care of them. Interesting...
NPC_TEXT13=I need to find what the animals were eating. Maybe I'll find some clues about who the thief is.
NPC_TEXT14=Aha! Here we go. There's a receipt on one of the haystacks. Hmm...
NPC_TEXT15=The food was bought at the bar. I need to ask the bartender who placed the order.



[Level02_5]
START_TIME=Day 3. 7:50 p.m.
START_LOCATION=Level 26: Bar.
START_TEXT=I hope the bartender keeps good records so I can use this receipt to find out who ordered the food for the animals.

LEVEL_DESCRIPTION=Bar

HERO_TEXT_01=I have wonderful news! I've found the animals! Can you help me find the thief who ordered the food from you? I have a receipt.
BARMEN_TEXT_01=No problem, give me the receipt please.
BARMEN_TEXT_02=I'm going to look for these orders. Can you please take care of my customers while I'm gone?
HERO_TEXT_02=Sure.

HERO_TEXT_03=Give the orders to the right customers.

CLIENT_TEXT01=I'll have a seafood salad, please.
CLIENT_TEXT02=Great, thanks!

CLIENT_TEXT03=I'd like an ice cream sundae with fresh fruits.
CLIENT_TEXT04=Oh, thank you! It's delicious!

CLIENT_TEXT05=Hi there! I ordered some fresh baked goods over the phone earlier. Can you check the oven for me?
CLIENT_TEXT06=Thanks!

CLIENT_TEXT07=Hello! I'd like to order the vegetable salad with olive oil.
CLIENT_TEXT08=Thanks, it's really tasty!

CLIENT_TEXT09=I'll take a pizza with bacon, eggplant, olives and pineapple.
CLIENT_TEXT10=Mmm, delicious!


BARMEN_TEXT_05=Nice work! I've found some orders, but there are a lot of them and you'll have to find the right one.
HERO_TEXT_05=It turns out that the zoo's former director ordered the food. Does this mean that he was the one who stole the animals? I can't believe it!
BARMEN_TEXT_06=That's really strange. He couldn't have done it! He's done so much for the zoo.
HERO_TEXT_06=I think I should pay him a visit just to be sure.




[Level09_2]
START_TIME=Day 3, 9:30 p.m.
START_LOCATION=Level 27. Former Director's House
START_TEXT=I never would have guessed that such a nice person who claims to love animals so much could steal them. Is it a kind of revenge? Or is he just crazy? Strange...

LEVEL_DESCRIPTION=Former Director's House
HERO_START_LEVEL_TEXT=He's not here. Perfect. I'll find the evidence I need to prove his guilt.
HERO_TEXT01=That's it! Now every court will convict him. But I still can't understand why he did it.
HERO_TEXT02=Uh oh, someone's coming!
DIRECTOR_TEXT01=You asked why I did it, so here's my answer: I couldn't stand the way the new director treated animals. It was horrible!
DIRECTOR_TEXT02=The new director was trying to close the zoo so that the magnate could buy the land cheaply.
DIRECTOR_TEXT03=They made the deal with each other, but I found out about it and stole the animals so that I could take care of them properly.
HERO_TEXT03=That doesn't make sense. I was in the magnate's house and I didn't find anything that proves what you're saying is true.
DIRECTOR_TEXT04=That's right. I took all the evidence and have it right here. If you find it all, you'll see that I'm telling the truth.
DIRECTOR_TEXT05=Find all the evidence and give it to me.
DIRECTOR_TEXT06=You see, I was right! There was a deal between the magnate and the new zoo director.
HERO_TEXT04=I'm so sorry, professor. I thought it was you...
HERO_TEXT05=But everything's ok now. The animals are safe, the zoo won't be shut down, and my uncle will deal with this new director.
DIRECTOR_TEXT07=I hope he'll be punished. We can't let him treat animals like that!
HERO_TEXT06=We'll see. But we should go to the zoo to meet the commissioner.






[AllLevels]
INV_ZOO_ADMIN_CODE=Digits for the safe code
INV_ZOO_ADMIN_PARTS=Items for retrieving the keys
INV_ZOO_ADMIN_KEY=Safe keys
INV_DOCS_FROM_LIBRARY=Documents from the safe
INV_PARTS_FOR_MUSIC_BOX=Music box parts
INV_KEYS_FOR_LIBRARY=Safe keys
INV_CLUES_FROM_LIBRARY=Clues from the library
INV_LAB_HAMMER=Hammer 
INV_LAB_PLIERS=Pliers 
INV_LAB_TESTER=Current detector
INV_LAB_SCHEMA=Plazmatron plan
INV_LAB_PARTS=Parts for the plazmatron
INV_LAB_MICRO=Microchips 
INV_LAB_TRAMBLER=Distributor
INV_HOME_DOCS=Animal documents
INV_HOME_GUN=Gun
INV_HOME_OBJ=Items for the scales
INV_POLICE_DOGNUTS=Box of donuts
INV_POLICE_COFFEE=Cup of coffee
INV_POLICE_PARTS=Spare parts for the coffee machine
INV_POLICE_FOLDERS=Folders from the archive
INV_POLICE_FOLDER_1965=Folder with archive of 1965
INV_ROOM_BAD_GUY_NOTEBOOK=Stranger's laptop
INV_ROOM_BAD_GUY_LOCKPICK=Skeleton keys
INV_ROOM_BAD_GUY_CLUES=Stranger's stuff
INV_ROOM_BAD_GUY_FOLDER=Evidence against the stranger
INV_OLD_CIRCUS_OIL=Oil and oil can
INV_OLD_CIRCUS_CIRCLE=Rings
INV_OLD_CIRCUS_BEAR=Teddy bear
INV_OLD_CIRCUS_CAR=Little car
INV_OLD_CIRCUS_PYRAMID=Pyramid
INV_OLD_CIRCUS_THINGS=Items for the zoo competitor
INV_BAR_PLATE=Plates and cups
INV_BAR_BOTTLE=Arabic bottle collection
INV_BAR_KEY=Uncle's house keys
INV_HARBOUR_PARTS=Captain's stuff
INV_HARBOUR_BOOT=Boots
INV_HARBOUR_ROSE=Roses
INV_HARBOUR_PINEAPPLE=Pineapples
INV_HARBOUR_WHEEL=Tires
INV_POLICE_EXAM_PARTS=Police outfit
INV_HOME_DIRECTOR_WATER=Carafe with water
INV_HOME_DIRECTOR_GLASS=Carafe and glass
INV_HOME_DIRECTOR_DRUGS=Carafe, glass and medicine
INV_HOME_DIRECTOR_PHOTO=Photos of the elephant
INV_HOME_DIRECTOR_SEAL=Sea lion's items
INV_MAGNAT_HALL_OBJ=Party items
INV_MAGNAT_HALL_REC=Records
INV_AMBAR_01=Hook and chain
INV_AMBAR_02=Wrench and tires
INV_AMBAR_03=Clown's clothes
INV_AMBAR_04=Boards and tools
INV_AMBAR_05=Recipe
INV_AMBAR_06=Gas, steering wheel and car battery
INV_AMBAR_07=Elephant
INV_AMBAR_08=Sea bear
INV_AMBAR_09=Zebra
INV_AMBAR_10=Panther
INV_AMBAR_11=Giraffe 
INV_MAGNAT_01=Sphinx's head
INV_MAGNAT_02=Clock parts
INV_MAGNAT_03=Billiard balls
INV_MAGNAT_04=Deer heads
INV_MAGNAT_05=Champagne glasses

INV_HOME_DIRECTOR_WARM=Warm clothes and medicine
INV_HOME_DIRECTOR_FOOD=Food for the professor
INV_HOME_DIRECTOR_PHOTO1=Photos of the zoo

LEVEL12_OBJ01=Axe
LEVEL12_OBJ02=Flower
LEVEL12_OBJ03=Weather vane
LEVEL12_OBJ04=Wheel
LEVEL12_OBJ05=Light bulb
LEVEL12_OBJ06=Egg
LEVEL12_OBJ07=Lion sign
LEVEL12_OBJ08=Elephant statue

LEVEL09_2_OBJ01=Evidence

LEVEL10_1_OBJ01=Suspicious items
LEVEL11_1_OBJ01=Evidence from the magnate's house.

LEVEL05_3_OBJ01=Evidence against the clown
LEVEL05_3_OBJ02=Clown's evidence

LEVEL02_OBJ01=Evidence from the bar

LEVEL05_4_OBJ01=Lab equipment
LEVEL05_4_OBJ02=Crime scene evidence

LEVEL02_2_OBJ01=Evidence of the clown's alibi
LEVEL02_2_OBJ02=Fried eggs with bacon
LEVEL02_2_OBJ03=Pizza with shrimp
LEVEL02_2_OBJ04=Fresh orange juice

LEVEL01_2_OBJ01=Shield
LEVEL01_2_OBJ02=Shield with motto
LEVEL01_2_OBJ03=Dogs
LEVEL01_2_OBJ04=Gears

LEVEL02_3_OBJ01=Plastic fish
LEVEL02_3_OBJ02=Fingerprints and footprints

LEVEL02_4_OBJ01=Key from the suspect's room.


LEVEL06_2_OBJ01=Items to repair the ferry.
LEVEL06_2_OBJ02=Navigational devices and first aid kit.

LEVEL02_5_OBJ01=Seafood salad
LEVEL02_5_OBJ02=Ice cream sundae with fruit.
LEVEL02_5_OBJ03=Fresh baked goods
LEVEL02_5_OBJ04=Vegetable salad
LEVEL02_5_OBJ05=Pizza with bacon, eggplant, pineapple and olives






[GlobalText]
LEVEL05_MINIGAME03_RULES=Repair coffee machine and make a cup of coffee for Sheriff. 
LEVEL05_MINIGAME03_HINT_NAME=Repair coffee machine.
MAP_WIN_GAME_TEXT=Ok
MAP_WIN_GAME_HINT=Exit to the Main Menu

SCORE_EFFECT_TEXT=BONUS SCORE:

SCORE_PENALTY_FAST_CLICK_TEXT=Fast Click Penalty
SCORE_PENALTY_HINT_TEXT=Hint Penalty

SCORE_LEVEL_DIARY_TEXT=Level score:
SCORE_TOTAL_DIARY_TEXT=Total score:

SCORE_MAP_TEXT=Score:

PRESS_ANY_KEY_FOR_COMICS=PRESS ANY KEY TO START
PRESS_ANY_KEY_FOR_TEXT_BUBBLE=Click to continue
HINT_HINT=Help me!
PLASMATRON_HINT=Plazmatron Mode On/Off
MAP_HINT=Town map
DIARY_HINT=Open diary
DIARY_TEXT=DIARY
MENU_HINT=Open menu
MENU_TEXT=MENU
REPLAY_MENU_HINT=Return to mini game mode
REPLAY_MENU_TEXT=BACK
REPLAY_RULE_HINT=Show mini game's instructions
REPLAY_RULE_TEXT=RULES

MAP_MENU_TEXT=Menu
MAP_MENU_HINT=Open menu
MAP_PLAY_TEXT=Play
MAP_PLAY_HINT=Play selected level
MAP_LEFT_HINT=Next level
MAP_RIGHT_HINT=Previous level

MAP_LEVEL_TEXT=Level

ROTATE_HINT=Rotate selected item

MAP_HERO_NO_ONE_AT_HOME=Closed. Maybe I should drop in later?
MAP_HERO_NO_WAY=Hmm... Why would I go there? I'm not going to bother.



CHANGE_MINIGAME01_RULES=This is a classic hidden object game. You need to find the 8 items listed below.
CHANGE_MINIGAME01_HINT_NAME=Alternative mini game.


LEVEL01_MINIGAME01_HINT_NAME=Get the keys form the aquarium.
LEVEL01_MINIGAME01_WIN=Wow! That was some extreme fishing! But it was worth it because I've got the keys now.
LEVEL01_MINIGAME01_RULES=Get the keys from the bottom of the tank. Click the left mouse button to lower the magnet. Look out though - if those nasty piranhas knock the key off the magnet, it will fall back down to the bottom.
LEVEL01_MINIGAME02_WIN=Bingo! The safe is open now! The code was pretty easy to figure out.
LEVEL01_MINIGAME02_HINT_NAME=Open the safe in the zoo office.
LEVEL01_MINIGAME02_RULES=Put the digits in order so that in each row, column and square every number is used only once.
LEVEL01_MINIGAME02_LOST=Incorrect cobination. Put the digits in order so that in each row, column and square every number is used only once.
LEVEL01_MINIGAME03_RULES=Figure out the safe combination by turning the rings.
LEVEL01_LETTER_TEXT=Dear Anna, I left all the documents for the animals in my secret hiding place in my house. Only you can find it. I gave the keys to the house to my old friend, the bartender.
LEVEL01_LETTER_SIGN=Your loving uncle.
LEVEL01_2_MINIGAME02_RULES=You need to place the gears on the right needles to make them turn.
LEVEL01_2_MINIGAME02_HINT_NAME=Place the gears.

LEVEL02_MINIGAME01_RULES=Stack the smaller plates on top of the larger plates so that they fit into the cupboard. Use the shelf below if you need extra space.
LEVEL02_MINIGAME01_WIN=Good thing I don't own a bar, I could never do this every day!
LEVEL02_MINIGAME01_HINT_NAME=Place dishes in the bar
LEVEL02_MINIGAME02_RULES=Place food on the trays before they reach the customers. Click an item at the bottom, then place it by clicking the matching outline on the tray.
LEVEL02_MINIGAME02_WIN=It's amazing that so many people in such a small town wanted to eat at the same time!
LEVEL02_MINIGAME02_LOST=Uh oh, an empty plate reached a customer. He was very offended and stormed out. I'd better start over.
LEVEL02_MINIGAME02_HINT_NAME=Serve the customers in the bar.
LEVEL02_2_MINIGAME01_RULES=Find and click on the differences between the two photos.
LEVEL02_2_MINIGAME01_HINT_NAME=Compare the photos.

LEVEL02_3_MINIGAME02_RULES=Find the same two prints on five different cards.
LEVEL02_3_MINIGAME02_HINT_NAME=Find the same prints.
LEVEL02_3_MINIGAME02_MISTAKE=These prints are different.
LEVEL02_3_MINIGAME02_RESULT_0_5=0 / 5
LEVEL02_3_MINIGAME02_RESULT_1_5=1 / 5
LEVEL02_3_MINIGAME02_RESULT_2_5=2 / 5
LEVEL02_3_MINIGAME02_RESULT_3_5=3 / 5
LEVEL02_3_MINIGAME02_RESULT_4_5=4 / 5
LEVEL02_3_MINIGAME02_RESULT_5_5=5 / 5


LEVEL02_4_MINIGAME01_RULES=Click on pairs of matching checks to clear them. The last check will be the one you're looking for.
LEVEL02_4_MINIGAME01_HINT_NAME=Find the right check.
LEVEL02_4_MINIGAME01_MISTAKE=These checks don't match.

LEVEL02_4_MINIGAME02_RULES=Place all the shapes on the playing field so that they all fit.
LEVEL02_4_MINIGAME02_HINT_NAME=Place the shapes into empty spaces - make sure they all fit.

LEVEL02_4_MINIGAME03_RULES=Find five pairs of identical keys.
LEVEL02_4_MINIGAME03_HINT_NAME=Match pairs of identical keys.
LEVEL02_4_MINIGAME03_MISTAKE=These keys aren't identical.
LEVEL02_4_MINIGAME03_RESULT_0_5=0 / 5
LEVEL02_4_MINIGAME03_RESULT_1_5=1 / 5
LEVEL02_4_MINIGAME03_RESULT_2_5=2 / 5
LEVEL02_4_MINIGAME03_RESULT_3_5=3 / 5
LEVEL02_4_MINIGAME03_RESULT_4_5=4 / 5
LEVEL02_4_MINIGAME03_RESULT_5_5=5 / 5


LEVEL03_MINIGAME01_WIN=OK, I see. I need a phone, a globe, a ring, a record, a rugby ball, a rose, a teapot and an anchor.
LEVEL03_MINIGAME01_RULES=The number plates need to be put in order to reveal the list of items you need. Slide a number to move it into the open slot.
LEVEL03_MINIGAME01_HINT_NAME=Slide the plates into numerical order.
LEVEL03_MINIGAME02_RULES=Place the items on the scales so that the weight balances out evenly and the pointer shows zero.
LEVEL03_MINIGAME02_WIN=Hooray! I was able to balance the scales.
LEVEL03_MINIGAME02_HINT_NAME=Balance the scales

LEVEL05_MINIGAME01_ButtonText01=Coffee
LEVEL05_MINIGAME01_ButtonText02=Cappuccino
LEVEL05_MINIGAME01_ButtonText03=Espresso
LEVEL05_MINIGAME01_ButtonText04=Cafe Americano
LEVEL05_MINIGAME01_ButtonText05=Milk
LEVEL05_MINIGAME01_ButtonText06=Cream
LEVEL05_MINIGAME01_ButtonText07=Brandy 
LEVEL05_MINIGAME01_ButtonText08=Vodka
LEVEL05_MINIGAME01_ButtonText09=Ok
LEVEL05_MINIGAME01_LabelText01=Sugar
LEVEL05_MINIGAME01_LabelText02=Super coffee
LEVEL05_MINIGAME01_RULES=The sheriff has marked some of the coffee machine's buttons. I need to click the buttons until only the marked buttons are highlighted. Then I can click the green button.
LEVEL05_MINIGAME01_RULES2=Enter the right button combinations to make coffee for the sheriff.
LEVEL05_MINIGAME01_HINT_NAME=Repair the coffee machine.
LEVEL05_MINIGAME02_RULES=I got it! Folders should be placed so that columns contain folders of the same color, and rows contain images from the same category.
LEVEL05_MINIGAME02_HINT_NAME=Put the archive in order.
LEVEL05_2_MINIGAME01_Text01=PISTOL
LEVEL05_2_MINIGAME01_Text02=HANDCUFFS
LEVEL05_2_MINIGAME01_Text03=ARMOR
LEVEL05_2_MINIGAME01_Text04=GLOVES
LEVEL05_2_MINIGAME01_Text05=BADGE
LEVEL05_2_MINIGAME01_Text06=BINOCULARS
LEVEL05_2_MINIGAME01_Text07=HOUND
LEVEL05_2_MINIGAME01_Text08=MAGNIFIER
LEVEL05_2_MINIGAME02_WIN=PASSED
LEVEL05_2_MINIGAME01_RULES=You need to find all the words related to police work. Click the first letter of the word then move the  mouse to the right to point it out.
LEVEL05_2_MINIGAME01_HINT_NAME=Pass the police exam.
LEVEL05_2_MINIGAME02_HINT_NAME=Make a composite sketch
LEVEL05_2_MINIGAME02_RULES=You need to make this picture the same as the one on the right.
LEVEL05_2_MINIGAME02_LOST=WRONG
LEVEL05_3_MINIGAME01_RULES=You need to assemble the fish of the pieces. You can rotate the pieces by clicking right mouse button.
LEVEL05_3_MINIGAME01_HINT_NAME=Assemble the fish of the pieces.
LEVEL5_3_MINIGAME02_RULES=Fill the flasks with the appropriate colors by matching three or more of the same colors vertically or horizontally.
LEVEL05_3_MINIGAME02_RULES=Fit the pieces of the letter back together so that you can read it.
LEVEL05_3_MINIGAME02_HINT_NAME=Put the pieces of the letter in the right places.
LEVEL05_3_MINIGAME02_TEXT_ON_SHEET=I was bowling with the bartender for the whole evening. I know nothing about the theft of any animals. The bartender can confirm my alibi. I'm not guilty!
LEVEL05_3_MINIGAME03_RULES=You need to analyze the evidences from the clown's case by putting the items to the right places and solving the labyrinth.
LEVEL05_3_MINIGAME03_WIN=Yahoo! I've made it!
LEVEL05_3_MINIGAME03_LOST=The items are placed wrong. Please try again and be careful this time.
LEVEL05_4_MINIGAME02_RULES=Make the DNA on the left match the DNA on the right by pressing the number keys. Each number changes a different part of the strand. You might have to press each number several times.
LEVEL05_4_MINIGAME02_STRCHECK=Compare
LEVEL05_4_MINIGAME02_LOST=That's not correct. The left and right DNA strands don't match. Try again.
LEVEL05_4_MINIGAME02_HINTNAME=Find the right combination.

LEVEL06_MINIGAME01_WIN=Yes, you have to do your best to become a real salty dog! And I think I've just become one.
LEVEL06_MINIGAME01_RULES=The boxes need to be moved to the matching spots on the deck. Click a box to select it, then click an arrow to make it slide in that direction. The box will slide until it hits another box or a wall.
LEVEL06_MINIGAME01_HINT_NAME=Move the boxes.
LEVEL06_MINIGAME02_RULES=Find the right place in the cabin for each item. Look at the hints for help.
LEVEL06_MINIGAME02_HINT_NAME=Put the items in the correct spots.
LEVEL06_2_MINIGAME01_HINT_NAME=Repair the ferry. 
LEVEL06_2_MINIGAME01_RULES=Repair the hole in the ferry with the pieces of panel. You can rotate a piece by clicking the right mouse button.
LEVEL06_2_MINIGAME02_RULES=Each flag represents a number. Place the flags so that the equations add up properly.
LEVEL06_2_MINIGAME02_HINT_NAME=Solve the task.

LEVEL07_MINIGAME01_HINT_NAME=Assemble the plazmatron plan.
LEVEL07_MINIGAME01_RULES=Rearrange the pieces in order to read the whole plan.
LEVEL07_MINIGAME01_WIN=Awesome! I've got the plans now! Let's use them to reassemble the plazmatron.
LEVEL07_MINIGAME02_WIN=I'm just as smart as any scientist. If I could assemble such a complicated device then there could very well be a Nobel Prize in my future!
LEVEL07_MINIGAME02_RULES=Build the plazmatron from the parts below. You can rotate pieces with the right mouse button.
LEVEL07_MINIGAME02_HINT_NAME=Assemble the plazmatron.

LEVEL08_MINIGAME01_RULES=Rotate the wire pieces to close the circuits. This will unlock the door.
LEVEL08_MINIGAME01_HINT_NAME=Open the lock in the storage area.
LEVEL08_MINIGAME02_RULES=Insert the microchips into the remote control. You can rotate highlighted microchips with the right button
LEVEL08_MINIGAME02_HINT_NAME=Repair the remote control.


LEVEL09_MINIGAME01_WIN=Yahoo! I've found all the card pairs.
LEVEL09_MINIGAME01_RULES=In this card matching game you must match each animal with the place that it lives in.
LEVEL09_MINIGAME02_RULES=Help the ex-director put this jigsaw puzzle together. It will calm him down. You can rotate a puzzle piece with the right mouse button
LEVEL09_MINIGAME01_HINT_NAME=Find all the pairs of images.
LEVEL09_MINIGAME02_HINT_NAME=Solve a puzzle for an ex-director
LEVEL09_1_MINIGAME01_WIN=Yahoo! I've got to all the pots.  
LEVEL09_1_MINIGAME01_RULES=Needs to throw the plates till you get to all the pots with a right plate.
LEVEL09_1_MINIGAME01_LOST=It's a pity... but you need to try again.
LEVEL09_1_MINIGAME01_HINT_NAME=Throw the plates to the right pots.
LEVEL09_1_MINIGAME02_RULES=Find the differences between the two photos and click on them.
LEVEL09_1_MINIGAME02_HINT_NAME=Compare the photos.
LEVEL9_2_MINIGAME01_RULES=Fill in the wallpaper by placing each animals' photo along the top row, and filling in symbols that relate to them in the columns underneath.
LEVEL09_2_MINIGAME02_HINT_NAME=Place the items.
LEVEL09_2_MINIGAME02_RULES=Return the items to the magnate's study by putting the items in the right places. Remember to use hints if you get stuck.


LEVEL10_MINIGAME01_HINT_NAME=Put the carnaval outfits in order.
LEVEL10_MINIGAME01_RULES=Put all the carnival outfits into the correct boxes. You can rotate a piece with the right mouse button.
LEVEL10_MINIGAME02_RULES=Stack the records into two columns from largest to smallest to find the secret message.
LEVEL10_MINIGAME02_HINT_NAME=Stack the records.
LEVEL10_1_MINIGAME01_RULES=Pay attention to the way the keys are played, then repeat the pattern yourself by pressing the keys in the same order. The symbol for each key will appear in the window. Don't make any mistakes or you'll have to repeat the combination from the very beginning.
LEVEL10_1_MINIGAME01_LOST=Oops! That's not right. I have to pay more attention!
LEVEL10_1_MINIGAME01_ATTENTION=I need to watch the keys and repeat the pattern.
LEVEL11_MINIGAME01_RULES=Assemble the stained glass window by putting the parts back into their original places. Rotate a piece by clicking the right mouse button.
LEVEL11_MINIGAME01_HINT_NAME=Assemble the stained-glass window
LEVEL11_MINIGAME02_RULES=Put the pieces back together so that you can read what's on the sheet of paper.
LEVEL11_MINIGAME02_HINT_NAME=Put the piece of paper back together.
LEVEL11_MINIGAME02_TEXT_ON_SHEET=Dear Mr. Sayks, We've built the system of buttons and levers the way you asked. Don't forget to start by placing the sphinx's head onto its body. Sincerely, Mark Adams.
LEVEL11_1_MINIGAME01_RULES=Arrange the numbers in the empty spaces so that the numbers 1, 2, 3 and 4 only appear once in each row, column and square.
LEVEL11_1_MINIGAME01_LOST=Wrong combination. Arrange the numbers so that each row, column, and square contain each digit only once.

LEVEL12_MINIGAME01_WIN=Yahoo! I've made it!
LEVEL12_MINIGAME01_RULES=Follow the labyrinth to place each item so it connects with the same item above.
LEVEL12_MINIGAME01_LOST=The items are placed incorrectly. Please try again.
LEVEL12_MINIGAME01_HINT_NAME=Place the items.

LEVEL13_MINIGAME_RULES=I need to turn all the keys to the correct positions. Then the door will open.
LEVEL13_MINIGAME_HINT_NAME=Open the safe.
LEVEL13_SEQUENCE_HINT_NAME=Open the secret panel.

LEVEL14_MINIGAME01_WIN=There we go! I've got the password! Now I can find out who the stranger is.
LEVEL14_MINIGAME01_RULES=Match three or more balls of the same color in a row. With each match, another letter of the password will be revealed. Find the whole password to complete the puzzle.
LEVEL14_MINIGAME01_HINT_NAME=Find the password for the laptop.
LEVEL14_MINIGAME02_RULES=You need to find and click on the differences between the two photos.
LEVEL14_MINIGAME02_HINT_NAME=Compare the photos
LEVEL14_MINIGAME03_RULES=Use the skeleton key to open the door. Click each pin in the correct order. If you make a mistake, the pins will fall back into their original places.
LEVEL14_MINIGAME03_HINT_NAME=Open the lock with a skeleton key

LEVEL15_MINIGAME01_WIN=Bingo! Everything's great!
LEVEL15_MINIGAME01_RULES=You need to find a place for each item in the "labyrinth". 
LEVEL15_MINIGAME01_LOST=It's wrong... Needs to try again!
LEVEL15_MINIGAME01_HINT_NAME=Place the items.
LEVEL15_MINIGAME02_LOST=Needs to try again. Not every basket has a ring in it.
LEVEL15_MINIGAME02_RULES=You need to throw the rings so that there will be a ring in every basket. The rings will bounce off the posts.
LEVEL15_MINIGAME02_HINT_NAME=Throw all the rings into the baskets.
LEVEL15_MINIGAME02_WIN=Yeah! I've made it!

LEVEL16_MINIGAME01_RULES=Click the arrows on either side of the clown to change the clown's clothes so that the picture on the left matches the silhouette on the right.
LEVEL16_MINIGAME01_HINT_NAME=Fit the clowns to the right silhouettes.
LEVEL16_MINIGAME01_OKBUTTON=OK  


LEVEL01_2_MINIGAME01_HINT_NAME=Get the letters out of the aquarium.
LEVEL01_2_MINIGAME01_RULES=You need to retrieve all the letters from the aquarium. Drop the magnet on the fishing line by clicking the left mouse button. Watch out for the piranhas: if they touch the letter, it will fall back down.

LEVEL02_5_MINIGAME01_HINT_NAME=Take the baked goods out of the oven.
LEVEL02_5_MINIGAME01_RULES=You need to take the baked goods out of the oven. Drop the oven mitt by clicking the left mouse button. Watch out for the fire: if it touches the cake, it will fall back down.


LEVEL12_MINIGAME02_RULES=Rotate the parts to complete the chain. Then the alarm system will be turned off.
LEVEL12_MINIGAME02_HINT_NAME=Turn off the alarm system.

PLASMATRON_REMINDER=I must remember that I have the plazmatron that lets me make certain items disappear so I can find other items hidden behind them.

[TargetText]
LEVEL01_TARGET01_OBJ01=Aquarium light
LEVEL01_TARGET01_OBJ02=Air compressor
LEVEL01_TARGET01_OBJ03=Fish food
LEVEL01_TARGET01_OBJ04=Fishing rod
LEVEL01_TARGET01_OBJ05=Magnet
LEVEL01_TARGET01_OBJ06=Decorative chest
LEVEL01_TARGET01_OBJ07=Aquarium net
LEVEL01_TARGET01_OBJ08=Brush

LEVEL01_TARGET02_OBJ01=Digits for the safe combination

LEVEL02_TARGET01_OBJ01=Plates and cups
LEVEL02_TARGET02_OBJ01=Arabic bottle collection
LEVEL02_TARGET03_OBJ01=Trash and cobwebs

LEVEL03_TARGET01_OBJ01=Cats
LEVEL03_TARGET02_OBJ01=Phone
LEVEL03_TARGET02_OBJ02=Flower
LEVEL03_TARGET02_OBJ03=Record
LEVEL03_TARGET02_OBJ04=Rugby ball
LEVEL03_TARGET02_OBJ05=Globe
LEVEL03_TARGET02_OBJ06=Anchor
LEVEL03_TARGET02_OBJ07=Teapot
LEVEL03_TARGET02_OBJ08=Ring

LEVEL05_TARGET01_OBJ01=Donuts
LEVEL05_TARGET02_OBJ01=Coil
LEVEL05_TARGET02_OBJ02=Control unit  
LEVEL05_TARGET02_OBJ03=Transformer 
LEVEL05_TARGET02_OBJ04=Plug
LEVEL05_TARGET02_OBJ05=Coffee beans
LEVEL05_TARGET02_OBJ06=Cup
LEVEL05_TARGET03_OBJ01=Archive folders

LEVEL07_TARGET01_OBJ01=Hammer
LEVEL07_TARGET02_OBJ01=Pliers 
LEVEL07_TARGET03_OBJ01=Current detector
LEVEL07_TARGET04_OBJ01=Plan piece
LEVEL07_TARGET05_OBJ01=Pipe
LEVEL07_TARGET05_OBJ02=Spring 
LEVEL07_TARGET05_OBJ03=Plazmatron dish
LEVEL07_TARGET05_OBJ04=Bulb
LEVEL07_TARGET05_OBJ05=Crystal
LEVEL07_TARGET05_OBJ06=Battery
LEVEL07_TARGET05_OBJ07=Plazmatron handle
LEVEL07_TARGET05_OBJ08=Energy sphere
LEVEL07_TARGET06_OBJ01=Microchip


LEVEL13_TARGET01_OBJ01=Ballerina 
LEVEL13_TARGET01_OBJ02=Pinion 
LEVEL13_TARGET01_OBJ03=Disk
LEVEL13_TARGET01_OBJ04=Spring 
LEVEL13_TARGET01_OBJ05=Roller 
LEVEL13_TARGET02_OBJ01=Safe keys
LEVEL13_TARGET03_OBJ01=Footprints and fingerprints

LEVEL14_TARGET01_OBJ01=Photos
LEVEL14_TARGET02_OBJ01=Notebook
LEVEL14_TARGET02_OBJ02=Skeleton key
LEVEL14_TARGET02_OBJ03=Spoiled food
LEVEL14_TARGET02_OBJ04=Medicine
LEVEL14_TARGET02_OBJ05=Book "How to Bust Up a Competitor's Zoo For Dummies"
LEVEL14_TARGET02_OBJ06=Noxious-smelling spray bottle
LEVEL14_TARGET02_OBJ07=Crowbar
LEVEL14_TARGET02_OBJ08=Night vision goggles
LEVEL14_TARGET03_OBJ01=Footprints and fingerprints


LEVEL15_TARGET01_OBJ01=Oil 
LEVEL15_TARGET01_OBJ02=Oil can
LEVEL15_TARGET02_OBJ01=Rings
LEVEL15_TARGET03_OBJ01=Teddy bear
LEVEL15_TARGET04_OBJ01=Toy car
LEVEL15_TARGET05_OBJ01=Pyramid
LEVEL15_TARGET06_OBJ01=Tuba
LEVEL15_TARGET06_OBJ02=Clock
LEVEL15_TARGET06_OBJ03=Teapot
LEVEL15_TARGET06_OBJ04=Statue
LEVEL15_TARGET06_OBJ05=Shovel
LEVEL15_TARGET06_OBJ06=Scarf
LEVEL15_TARGET06_OBJ07=Phone



LEVEL06_TARGET01_OBJ01=Bend knot
LEVEL06_TARGET01_OBJ02=Bell
LEVEL06_TARGET01_OBJ03=Life preserver
LEVEL06_TARGET01_OBJ04=Ship's wheel
LEVEL06_TARGET01_OBJ05=Captain's hat
LEVEL06_TARGET01_OBJ06=Anchor
LEVEL06_TARGET01_OBJ07=Signal lantern
LEVEL06_TARGET01_OBJ08=Pipe
LEVEL06_TARGET02_OBJ01=Boots
LEVEL06_TARGET02_OBJ02=Roses
LEVEL06_TARGET02_OBJ03=Pineapples
LEVEL06_TARGET02_OBJ04=Tires 

LEVEL05_2_TARGET01_OBJ01=Binoculars
LEVEL05_2_TARGET01_OBJ02=Gun
LEVEL05_2_TARGET01_OBJ03=Handcuffs
LEVEL05_2_TARGET01_OBJ04=Policeman's badge
LEVEL05_2_TARGET01_OBJ05=Police dog
LEVEL05_2_TARGET01_OBJ06=Bulletproof vest
LEVEL05_2_TARGET01_OBJ07=Magnifying glass
LEVEL05_2_TARGET01_OBJ08=Gloves 

LEVEL05_2_TARGET02_OBJ01=Car disk
LEVEL05_2_TARGET02_OBJ02=Phone
LEVEL05_2_TARGET02_OBJ03=Headphones
LEVEL05_2_TARGET02_OBJ04=Miniature Statue of Liberty
LEVEL05_2_TARGET02_OBJ05=License Plate
LEVEL05_2_TARGET02_OBJ06=Horseshoe
LEVEL05_2_TARGET02_OBJ07=Fish
LEVEL05_2_TARGET02_OBJ08=Teapot




LEVEL09_TARGET01_OBJ01=An animal that eats meat
LEVEL09_TARGET01_OBJ02=An animal that eats cheese
LEVEL09_TARGET01_OBJ03=An animal that eats honey
LEVEL09_TARGET01_OBJ04=An animal that eats worms
LEVEL09_TARGET01_OBJ05=An animal that eats carrots
LEVEL09_TARGET01_OBJ06=An animal that eats nuts
LEVEL09_TARGET01_OBJ07=An animal that eats bananas
LEVEL09_TARGET01_OBJ08=An animal that eats bamboo  

LEVEL09_TARGET02_OBJ01=Carafe with water
LEVEL09_TARGET03_OBJ01=Glass
LEVEL09_TARGET04_OBJ01=Sedative

LEVEL09_TARGET05_OBJ01=Photos of the elephant

LEVEL09_TARGET06_OBJ01=Ball
LEVEL09_TARGET06_OBJ02=Pipe
LEVEL09_TARGET06_OBJ03=Harmonica


LEVEL10_TARGET01_OBJ01=Novelty glasses
LEVEL10_TARGET01_OBJ02=Jack-O-Lanterns
LEVEL10_TARGET01_OBJ03=Witch's hat
LEVEL10_TARGET01_OBJ04=Carnival masks
LEVEL10_TARGET01_OBJ05=Harlequin's clothes
LEVEL10_TARGET01_OBJ06=Gold stars
LEVEL10_TARGET01_OBJ07=Presents
LEVEL10_TARGET02_OBJ01=Armor
LEVEL10_TARGET03_OBJ01=Chinese vases
LEVEL10_TARGET04_OBJ01=Records

LEVEL16_TARGET01_OBJ01=Chain
LEVEL16_TARGET01_OBJ02=Hook
LEVEL16_TARGET02_OBJ01=Tires
LEVEL16_TARGET02_OBJ02=Wrench
LEVEL16_TARGET03_OBJ01=Clown nose
LEVEL16_TARGET03_OBJ02=Clown suit
LEVEL16_TARGET03_OBJ03=Clown pants
LEVEL16_TARGET03_OBJ04=Clown shoes
LEVEL16_TARGET03_OBJ05=Clown hat
LEVEL16_TARGET03_OBJ06=Squeeze box
LEVEL16_TARGET03_OBJ07=Bowtie
LEVEL16_TARGET04_OBJ01=Boards
LEVEL16_TARGET04_OBJ02=Drill
LEVEL16_TARGET04_OBJ03=Saw
LEVEL16_TARGET04_OBJ04=Hammer
LEVEL16_TARGET04_OBJ05=Wood plane
LEVEL16_TARGET04_OBJ06=Axe
LEVEL16_TARGET05_OBJ01=Bananas
LEVEL16_TARGET05_OBJ02=Carrots
LEVEL16_TARGET05_OBJ03=Pears
LEVEL16_TARGET05_OBJ04=Apples
LEVEL16_TARGET05_OBJ05=Fish
LEVEL16_TARGET05_OBJ06=Hay
LEVEL16_TARGET06_OBJ01=Gasoline
LEVEL16_TARGET06_OBJ02=Car battery
LEVEL16_TARGET06_OBJ03=Steering wheel

LEVEL11_TARGET01_OBJ01=Sphinx's head
LEVEL11_TARGET02_OBJ01=Cuckoo
LEVEL11_TARGET02_OBJ02=Weights
LEVEL11_TARGET02_OBJ03=Clock dial
LEVEL11_TARGET02_OBJ04=Gears
LEVEL11_TARGET03_OBJ01=Billard balls
LEVEL11_TARGET04_OBJ01=Deer heads
LEVEL11_TARGET05_OBJ01=Champagne glasses


CHANGE_LEVEL01_TARGET01_OBJ01=Kangaroo
CHANGE_LEVEL01_TARGET01_OBJ02=Letter X
CHANGE_LEVEL01_TARGET01_OBJ03=Doll
CHANGE_LEVEL01_TARGET01_OBJ04=Toy boat
CHANGE_LEVEL01_TARGET01_OBJ05=Skate
CHANGE_LEVEL01_TARGET01_OBJ06=Giraffe
CHANGE_LEVEL01_TARGET01_OBJ07=Spinning top
CHANGE_LEVEL01_TARGET01_OBJ08=Game pad
CHANGE_LEVEL01_TARGET01_OBJ09=Dragon

CHANGE_LEVEL01_TARGET01_OBJ10=Flute
CHANGE_LEVEL01_TARGET01_OBJ11=Beads
CHANGE_LEVEL01_TARGET01_OBJ12=Toy piano
CHANGE_LEVEL01_TARGET01_OBJ13=Infinity symbol
CHANGE_LEVEL01_TARGET01_OBJ14=Dreamcatcher
CHANGE_LEVEL01_TARGET01_OBJ15=Stuffed rabbit
CHANGE_LEVEL01_TARGET01_OBJ16=Phone
CHANGE_LEVEL01_TARGET01_OBJ17=Duck
CHANGE_LEVEL01_TARGET01_OBJ18=Santa Claus hat
CHANGE_LEVEL01_TARGET01_OBJ19=Star

CHANGE_LEVEL01_TARGET01_OBJ20=Life preserver
CHANGE_LEVEL01_TARGET01_OBJ21=Saturn
CHANGE_LEVEL01_TARGET01_OBJ22=Dinosaur
CHANGE_LEVEL01_TARGET01_OBJ23=Tennis racket
CHANGE_LEVEL01_TARGET01_OBJ24=Boot
CHANGE_LEVEL01_TARGET01_OBJ25=Fan
CHANGE_LEVEL01_TARGET01_OBJ26=Rollerskates
CHANGE_LEVEL01_TARGET01_OBJ27=Locomotive
CHANGE_LEVEL01_TARGET01_OBJ28=Watering can
CHANGE_LEVEL01_TARGET01_OBJ29=Sandal

CHANGE_LEVEL01_TARGET01_OBJ30=Scooter
CHANGE_LEVEL01_TARGET01_OBJ31=Mirror
CHANGE_LEVEL01_TARGET01_OBJ32=Xylophone
CHANGE_LEVEL01_TARGET01_OBJ33=Snow globe
CHANGE_LEVEL01_TARGET01_OBJ34=Lock
CHANGE_LEVEL01_TARGET01_OBJ35=Mittens
CHANGE_LEVEL01_TARGET01_OBJ36=Letter A
CHANGE_LEVEL01_TARGET01_OBJ37=Letter E
CHANGE_LEVEL01_TARGET01_OBJ38=Boomerang
CHANGE_LEVEL01_TARGET01_OBJ39=Fish

CHANGE_LEVEL01_TARGET01_OBJ40=Squirrel
CHANGE_LEVEL01_TARGET01_OBJ41=Camel
CHANGE_LEVEL01_TARGET01_OBJ42=Panda
CHANGE_LEVEL01_TARGET01_OBJ43=Crocodile
CHANGE_LEVEL01_TARGET01_OBJ44=Rabbit
CHANGE_LEVEL01_TARGET01_OBJ45=Drum
CHANGE_LEVEL01_TARGET01_OBJ46=Elephant
CHANGE_LEVEL01_TARGET01_OBJ47=Crown
CHANGE_LEVEL01_TARGET01_OBJ48=Piggybank
CHANGE_LEVEL01_TARGET01_OBJ49=Bucket


LEVEL09_1_TARGET01_OBJ01=Warm slippers
LEVEL09_1_TARGET01_OBJ02=Blanket
LEVEL09_1_TARGET01_OBJ03=Sweater
LEVEL09_1_TARGET01_OBJ04=Scarf
LEVEL09_1_TARGET01_OBJ05=Thermometer
LEVEL09_1_TARGET01_OBJ06=Medicine
LEVEL09_1_TARGET01_OBJ07=Tea
LEVEL09_1_TARGET01_OBJ08=Hot water bottle

LEVEL09_1_TARGET02_OBJ01=Photos of the zoo

LEVEL09_1_TARGET03_OBJ01=Flavored water
LEVEL09_1_TARGET04_OBJ01=Chicken
LEVEL09_1_TARGET05_OBJ01=Hamburger
LEVEL09_1_TARGET06_OBJ01=Tomatoes
LEVEL09_1_TARGET07_OBJ01=Cucumbers
LEVEL09_1_TARGET08_OBJ01=Onion



LEVEL12_TARGET01_OBJ01=Parrot
LEVEL12_TARGET01_OBJ02=Raccoon
LEVEL12_TARGET01_OBJ03=Porcupine
LEVEL12_TARGET01_OBJ04=Squirrel
LEVEL12_TARGET01_OBJ05=Penguin
LEVEL12_TARGET01_OBJ06=Hare
LEVEL12_TARGET01_OBJ07=Tortoise
LEVEL12_TARGET01_OBJ08=Bat


LEVEL12_TARGET02_OBJ01=Axe
LEVEL12_TARGET02_OBJ02=Flower
LEVEL12_TARGET02_OBJ03=Weather vane
LEVEL12_TARGET02_OBJ04=Wheel
LEVEL12_TARGET02_OBJ05=Light
LEVEL12_TARGET02_OBJ06=Egg
LEVEL12_TARGET02_OBJ07=Sign with a lion
LEVEL12_TARGET02_OBJ08=Elephant statue


LEVEL09_2_TARGET01_OBJ01=Panther's paw print
LEVEL09_2_TARGET01_OBJ02=Elephant's shadow
LEVEL09_2_TARGET01_OBJ03=Giraffe's shadow
LEVEL09_2_TARGET01_OBJ04=Zebra's horseshoes
LEVEL09_2_TARGET01_OBJ05=Sea lion's balls
LEVEL09_2_TARGET01_OBJ06=Sea lion's pipe
LEVEL09_2_TARGET01_OBJ07=Food bowls

LEVEL09_2_TARGET02_OBJ01=Gun
LEVEL09_2_TARGET02_OBJ02=Watch
LEVEL09_2_TARGET02_OBJ03=Glasses  
LEVEL09_2_TARGET02_OBJ04=Walking stick
LEVEL09_2_TARGET02_OBJ05=Briefcase
LEVEL09_2_TARGET02_OBJ06=Tie
LEVEL09_2_TARGET02_OBJ07=Golf clubs
LEVEL09_2_TARGET02_OBJ08=Picture


LEVEL11_1_TARGET01_OBJ01=Gloves 
LEVEL11_1_TARGET02_OBJ01=Glasses
LEVEL11_1_TARGET02_OBJ02=Chocolate
LEVEL11_1_TARGET02_OBJ03=Sweater
LEVEL11_1_TARGET02_OBJ04=Comb
LEVEL11_1_TARGET02_OBJ05=Cigars 
LEVEL11_1_TARGET02_OBJ06=Prints
LEVEL11_1_TARGET02_OBJ07=Razor


LEVEL10_1_TARGET01_OBJ01=Scuba diving gear
LEVEL10_1_TARGET02_OBJ01=Hunting gear
LEVEL10_1_TARGET03_OBJ01=Rock climbing gear
LEVEL10_1_TARGET04_OBJ01=Baseball bat
LEVEL10_1_TARGET04_OBJ02=Dinosaur eggs
LEVEL10_1_TARGET04_OBJ03=Signs from the zoo
LEVEL10_1_TARGET04_OBJ04=Saw
LEVEL10_1_TARGET04_OBJ05=Race car steering wheel



LEVEL05_3_TARGET01_OBJ01=Mittens
LEVEL05_3_TARGET02_OBJ01=Bottle of whiskey and two drinking glasses

LEVEL05_3_TARGET03_OBJ01=Spade
LEVEL05_3_TARGET03_OBJ02=Medical notes
LEVEL05_3_TARGET03_OBJ03=Honey pot
LEVEL05_3_TARGET03_OBJ04=Turtle
LEVEL05_3_TARGET03_OBJ05=Playing cards
LEVEL05_3_TARGET03_OBJ06=Fur hat

LEVEL05_3_TARGET04_OBJ01=Pieces of paper
LEVEL05_3_TARGET04_OBJ02=Scissors
LEVEL05_3_TARGET04_OBJ03=Glue
LEVEL05_3_TARGET04_OBJ04=Sticky tape
LEVEL05_3_TARGET04_OBJ05=Ruler
LEVEL05_3_TARGET04_OBJ06=Stapler


LEVEL05_4_TARGET01_OBJ01=Hazardous materials suit
LEVEL05_4_TARGET02_OBJ01=Microscope
LEVEL05_4_TARGET02_OBJ02=Spirit lamp
LEVEL05_4_TARGET02_OBJ03=Test tubes
LEVEL05_4_TARGET02_OBJ04=Flasks
LEVEL05_4_TARGET02_OBJ05=Droppers
LEVEL05_4_TARGET02_OBJ06=Reagents
LEVEL05_4_TARGET02_OBJ07=Magnifying glass
LEVEL05_4_TARGET03_OBJ01=Roman warrior outfit
LEVEL05_4_TARGET04_OBJ01=Greek vase
LEVEL05_4_TARGET04_OBJ02=Bucket
LEVEL05_4_TARGET04_OBJ03=Pylons
LEVEL05_4_TARGET04_OBJ04=Darts 
LEVEL05_4_TARGET04_OBJ05=Chainsaw
LEVEL05_4_TARGET04_OBJ06=Skateboard
LEVEL05_4_TARGET04_OBJ07=Shells


LEVEL02_2_TARGET01_OBJ01=Sports bag
LEVEL02_2_TARGET01_OBJ02=Bowling ball
LEVEL02_2_TARGET01_OBJ03=Tape
LEVEL02_2_TARGET01_OBJ04=Trophy
LEVEL02_2_TARGET01_OBJ05=Bowling glove
LEVEL02_2_TARGET01_OBJ06=Bowling notepad
LEVEL02_2_TARGET01_OBJ07=Bowling shoes
LEVEL02_2_TARGET01_OBJ08=Clown's nose

LEVEL02_2_TARGET02_OBJ01=Frying pan
LEVEL02_2_TARGET02_OBJ02=Knife
LEVEL02_2_TARGET02_OBJ03=Fork
LEVEL02_2_TARGET02_OBJ04=Eggs
LEVEL02_2_TARGET02_OBJ05=Bacon
LEVEL02_2_TARGET02_OBJ06=Ketchup 

LEVEL02_2_TARGET03_OBJ01=Pizza base
LEVEL02_2_TARGET03_OBJ02=Mushrooms
LEVEL02_2_TARGET03_OBJ03=Tomatoes
LEVEL02_2_TARGET03_OBJ04=Cheese
LEVEL02_2_TARGET03_OBJ05=Shrimp
LEVEL02_2_TARGET03_OBJ06=Pizza cutter

LEVEL02_2_TARGET04_OBJ01=Blender
LEVEL02_2_TARGET04_OBJ02=Oranges
LEVEL02_2_TARGET04_OBJ03=Cherries
LEVEL02_2_TARGET04_OBJ04=Grapes
LEVEL02_2_TARGET04_OBJ05=Carrots
LEVEL02_2_TARGET04_OBJ06=Apples

LEVEL01_2_TARGET01_OBJ01=Candlestick
LEVEL01_2_TARGET01_OBJ02=Crossbow
LEVEL01_2_TARGET01_OBJ03=Antique clock
LEVEL01_2_TARGET01_OBJ04=Old costume
LEVEL01_2_TARGET01_OBJ05=Antique statue
LEVEL01_2_TARGET01_OBJ06=Pistol
LEVEL01_2_TARGET01_OBJ07=Shield
LEVEL01_2_TARGET01_OBJ08=Scroll

LEVEL01_2_TARGET02_OBJ01=Dog

LEVEL01_2_TARGET03_OBJ01=Gear



LEVEL02_3_TARGET01_OBJ01=Scythe
LEVEL02_3_TARGET01_OBJ02=Fish
LEVEL02_3_TARGET01_OBJ03=Flowers
LEVEL02_3_TARGET01_OBJ04=Skate
LEVEL02_3_TARGET01_OBJ05=Starfish
LEVEL02_3_TARGET01_OBJ06=Binoculars
LEVEL02_3_TARGET01_OBJ07=Bicycle wheel
LEVEL02_3_TARGET01_OBJ08=Wrench

LEVEL02_3_TARGET02_OBJ01=Footprints and fingerprints


LEVEL02_3_TARGET03_OBJ01=Beer steins
LEVEL02_3_TARGET03_OBJ02=Beer keg
LEVEL02_3_TARGET03_OBJ03=Ashtrays
LEVEL02_3_TARGET03_OBJ04=Clovers
LEVEL02_3_TARGET03_OBJ05=Hunting horn
LEVEL02_3_TARGET03_OBJ06=Striped socks
LEVEL02_3_TARGET03_OBJ07=Cleaver
LEVEL02_3_TARGET03_OBJ08=Rifle



LEVEL02_4_TARGET01_OBJ01=Waffles
LEVEL02_4_TARGET01_OBJ02=Fruit syrup
LEVEL02_4_TARGET01_OBJ03=Chocolate

LEVEL02_4_TARGET02_OBJ01=Assorted meats
LEVEL02_4_TARGET02_OBJ02=Toast
LEVEL02_4_TARGET02_OBJ03=Cheese

LEVEL02_4_TARGET03_OBJ01=Bananas
LEVEL02_4_TARGET03_OBJ02=Pineapples
LEVEL02_4_TARGET03_OBJ03=Pears
LEVEL02_4_TARGET03_OBJ04=Carrots
LEVEL02_4_TARGET03_OBJ05=Pumpkins
LEVEL02_4_TARGET03_OBJ06=Lemons
LEVEL02_4_TARGET03_OBJ07=Grapes
LEVEL02_4_TARGET03_OBJ08=Oranges

LEVEL02_4_TARGET04_OBJ01=Room keys
LEVEL02_4_TARGET04_OBJ02=Room numbers

LEVEL06_2_TARGET01_OBJ01=Boards
LEVEL06_2_TARGET01_OBJ02=Toolbox
LEVEL06_2_TARGET01_OBJ03=Life preservers
LEVEL06_2_TARGET01_OBJ04=Portholes
LEVEL06_2_TARGET01_OBJ05=Paint bucket
LEVEL06_2_TARGET01_OBJ06=Satellite antenna
LEVEL06_2_TARGET01_OBJ07=Rope
LEVEL06_2_TARGET01_OBJ08=Propellor blades

LEVEL06_2_TARGET02_OBJ01=Signal flags
LEVEL06_2_TARGET02_OBJ02=Radio
LEVEL06_2_TARGET02_OBJ03=Signal lamps
LEVEL06_2_TARGET02_OBJ04=Fire extinguisher
LEVEL06_2_TARGET02_OBJ05=Compass
LEVEL06_2_TARGET02_OBJ06=Astrolabe
LEVEL06_2_TARGET02_OBJ07=First aid kit
LEVEL06_2_TARGET02_OBJ08=Megaphone



LEVEL02_5_TARGET01_OBJ01=Crabs
LEVEL02_5_TARGET01_OBJ02=Oysters
LEVEL02_5_TARGET01_OBJ03=Fishes
LEVEL02_5_TARGET01_OBJ04=Squid
LEVEL02_5_TARGET01_OBJ05=Mayonnaise

LEVEL02_5_TARGET02_OBJ01=Ice cream
LEVEL02_5_TARGET02_OBJ02=Chocolate
LEVEL02_5_TARGET02_OBJ03=Wafer
LEVEL02_5_TARGET02_OBJ04=Orange slice
LEVEL02_5_TARGET02_OBJ05=Strawberry
LEVEL02_5_TARGET02_OBJ06=Grapes

LEVEL02_5_TARGET03_OBJ01=Tomatoes
LEVEL02_5_TARGET03_OBJ02=Cabbage
LEVEL02_5_TARGET03_OBJ03=Cucumbers
LEVEL02_5_TARGET03_OBJ04=Onion
LEVEL02_5_TARGET03_OBJ05=Sweet peppers
LEVEL02_5_TARGET03_OBJ06=Corn
LEVEL02_5_TARGET03_OBJ07=Olive oil
LEVEL02_5_TARGET03_OBJ08=Salt and pepper

LEVEL02_5_TARGET04_OBJ01=Pizza base
LEVEL02_5_TARGET04_OBJ02=Pineapple
LEVEL02_5_TARGET04_OBJ03=Bacon
LEVEL02_5_TARGET04_OBJ04=Olives
LEVEL02_5_TARGET04_OBJ05=Eggplant
LEVEL02_5_TARGET04_OBJ06=Cheese













[PageText]
PAGE01_TEXT01=Level 1. Zoo Administration.
PAGE01_TEXT02=Find items for the aquarium.
PAGE01_TEXT03=Get the keys from the aquarium.
PAGE01_TEXT04=Use the keys to open the safe. 
PAGE01_TEXT05=Find the numeric code.
PAGE01_TEXT06=Open the safe.
PAGE01_TEXT07=Read Uncle's note.

PAGE02_TEXT01=Level 2. Bar.
PAGE02_TEXT02=Find plates and cups.
PAGE02_TEXT03=Serve the clients.
PAGE02_TEXT04=Find Arabic bottles.
PAGE02_TEXT05=Put Arabic bottles on the shelf.
PAGE02_TEXT06=Remove trash.
PAGE02_TEXT07=Place the plates in the cupboard.

PAGE03_TEXT01=Level 3. Uncle's house.
PAGE03_TEXT02=Find all the cats.
PAGE03_TEXT03=Find out what items should be placed on the scales.
PAGE03_TEXT04=Find the items for the scales.
PAGE03_TEXT05=Open the secret hiding place.
PAGE03_TEXT06=Take the documents for animals from the hiding place.

PAGE04_TEXT01=Level 4. Police Station.
PAGE04_TEXT02=Give all the documents to the sheriff.
PAGE04_TEXT03=Find the donuts and give them to the sheriff.
PAGE04_TEXT04=Find spare parts for the coffee machine
PAGE04_TEXT05=Repair the coffee machine and give the sheriff a coffee.
PAGE04_TEXT06=Find the folders from the archive.
PAGE04_TEXT07=Put the archive in order and give the right folder to the sheriff.

PAGE05_TEXT01=Level 5. Police Station.
PAGE05_TEXT02=Talk to the sheriff. 
PAGE05_TEXT03=Pass a written test.
PAGE05_TEXT04=Find the items related to police work and give them to the sheriff.
PAGE05_TEXT05=Make composite sketches of the suspects.
PAGE05_TEXT06=Pass a speed search test.  

PAGE06_TEXT01=Level 6. Dock.
PAGE06_TEXT02=Find all the items related to the sea and give them to the Captain. 
PAGE06_TEXT03=Pass a cargo stowing test.
PAGE06_TEXT04=Find the missing cargo.
PAGE06_TEXT05=Put the cargo into the right containers.
PAGE06_TEXT06=Put the containers in order on the deck.

PAGE07_TEXT01=Level 7. Laboratory
PAGE07_TEXT02=Save the world from annihilation 
PAGE07_TEXT03=Find all the parts of the plazmatron plans.
PAGE07_TEXT04=Assemble the plazmatron plans.
PAGE07_TEXT05=Find plazmatron parts.
PAGE07_TEXT06=Assemble the plazmatron.
PAGE07_TEXT07=Find all the microchips. 
PAGE07_TEXT08=Turn off the force field and take the distributor

PAGE08_TEXT01=Level 8. Police Station.
PAGE08_TEXT02=Give the distributor to the sheriff.
PAGE08_TEXT03=Make composite sketches of the suspects.
PAGE08_TEXT04=Talk to the clown.
PAGE08_TEXT05=Find the clown's evidence.
PAGE08_TEXT06=Analyze the evidence.
PAGE08_TEXT07=Find the clown's evidence.
PAGE08_TEXT08=Glue the parts together and add the evidence to the case file.

PAGE09_TEXT01=Level 9. Bar.
PAGE09_TEXT02=Find the items that confirm the clown's alibi.
PAGE09_TEXT03=Watch the tape.
PAGE09_TEXT04=Serve the first customer.
PAGE09_TEXT05=Serve the second customer.
PAGE09_TEXT06=Serve the third customer.
PAGE09_TEXT07=Serve the rest of the hungry customers.

PAGE10_TEXT01=Level 10. Former director's house.
PAGE10_TEXT02=Pass a test to show that you love animals.
PAGE10_TEXT03=Pass another test to show that you love animals.
PAGE10_TEXT04=Give the professor a sedative.
PAGE10_TEXT05=Find photos of the elephant.
PAGE10_TEXT06=Find the sea lion's items.
PAGE10_TEXT07=Calm the professor down.
PAGE10_TEXT08=Talk to the professor

PAGE11_TEXT01=Level 11. Magnate's House. Hall.
PAGE11_TEXT02=Help the butler clean up.
PAGE11_TEXT03=Put the items into boxes.
PAGE11_TEXT04=Look for a secret code in the Chinese vases.
PAGE11_TEXT05=Look for a secret code in the records.
PAGE11_TEXT06=Listen to the records with the music player.

PAGE12_TEXT01=Level 12. Magnate's House. Office.
PAGE12_TEXT02=Examine the trash bin and put the letter pieces back together.
PAGE12_TEXT03=Repair the sphinx and assemble the clock.
PAGE12_TEXT04=Put the billiard balls on the cue rack.
PAGE12_TEXT05=Put the stained glass window back together and press the symbols.
PAGE12_TEXT06=Collect the deer heads and put them back on the wall.
PAGE12_TEXT07=Find the missing Champagne glasses and return them to the globe.
PAGE12_TEXT08=Check the magnate's hiding place.

PAGE13_TEXT01=Level 13. Zoo Lodge.
PAGE13_TEXT02=Talk to the security guard.
PAGE13_TEXT03=Help the security guard find the animals.
PAGE13_TEXT04=Put the animals back into their pens.
PAGE13_TEXT05=Find the stolen items.
PAGE13_TEXT06=Put the items back where they belong.
PAGE13_TEXT07=Turn off the intruder alarm system.

PAGE14_TEXT01=Level 14. Zoo Administration.
PAGE14_TEXT02=Find the antiques.
PAGE14_TEXT03=Retrieve the missing letters from the aquarium.
PAGE14_TEXT04=Find all the dogs and place them into the picture.
PAGE14_TEXT05=Find the gears.
PAGE14_TEXT06=Repair the hidden mechanism.
PAGE14_TEXT07=Read the contract between the director and the magnate.

PAGE15_TEXT01=Level 15. Former director's house.
PAGE15_TEXT02=Find warm clothes and medicine and give them to the professor.
PAGE15_TEXT03=Find some food for the professor.
PAGE15_TEXT04=Prepare something to eat and feed the professor.
PAGE15_TEXT05=Find the photos of the zoo and give them to the professor.
PAGE15_TEXT06=Look at the photos for clues.


PAGE16_TEXT01=Level 16. Library.
PAGE16_TEXT02=Find the mechanism to reveal the hidden place.
PAGE16_TEXT03=Find the music box parts and repair it.
PAGE16_TEXT04=Open the secret panel.
PAGE16_TEXT05=Examine the door and find the uniquely-shaped keys.
PAGE16_TEXT06=Open the safe.
PAGE16_TEXT07=Take the documents from the safe.
PAGE16_TEXT08=Find the librarian's fingerprints and footprints.


PAGE17_TEXT01=Level 17. Bar.
PAGE17_TEXT02=Find some suspicious-looking items in the bar.
PAGE17_TEXT03=Put the fish back together.
PAGE17_TEXT04=Return the fish to its proper place.
PAGE17_TEXT05=Find footprints and fingerprints.
PAGE17_TEXT06=Analyze the prints.
PAGE17_TEXT07=Find the bartender's things.

PAGE18_TEXT01=Level 18. Magnate's House. Hall.
PAGE18_TEXT02=Talk to the butler.
PAGE18_TEXT03=Find the hiding place.
PAGE18_TEXT04=Find suspicious items.

PAGE19_TEXT01=Level19. Magnate's house. Cabinet.
PAGE19_TEXT02=Turn off the intrusion alarm system
PAGE19_TEXT03=Find magnate's personal things

PAGE20_TEXT01=Level 20. Police.
PAGE20_TEXT02=Give the evidence to the sheriff.
PAGE20_TEXT03=Find the equipment for the chemical laboratory.
PAGE20_TEXT04=Prepare the laboratory for analysis.
PAGE20_TEXT05=Gather the crime scene evidence.
PAGE20_TEXT06=Conduct the DNA test.

PAGE21_TEXT01=Levle 21. Bar.
PAGE21_TEXT02=Sort out the first set of goods.
PAGE21_TEXT03=Sort out the second set of goods.
PAGE21_TEXT04=Sort out the third set of goods.
PAGE21_TEXT05=Put the goods into the fridge.
PAGE21_TEXT06=Talk to the bartender.
PAGE21_TEXT07=Find the keys and room numbers.
PAGE21_TEXT08=Find the key to the suspect's room.

PAGE22_TEXT01=Level 22. Stranger's Room.
PAGE22_TEXT02=Find a camera.
PAGE22_TEXT03=Find the photos.
PAGE22_TEXT04=Compare the photos of the room.
PAGE22_TEXT05=Find the missing items.
PAGE22_TEXT06=Figure out the notebook's password.
PAGE22_TEXT07=Find the stranger's prints.
PAGE22_TEXT08=Use the skeleton key to open the lock.


PAGE23_TEXT01=Level 23. Dock.
PAGE23_TEXT02=Find the items to repair the ferry.
PAGE23_TEXT03=Repair the ferry.
PAGE23_TEXT04=Find navigation and signalling devices, and a first aid kit.
PAGE23_TEXT05=Give the items to the captain.
PAGE23_TEXT06=Hang the flags on the ferry.


PAGE24_TEXT01=Level 24. Dump Near the Old Circus
PAGE24_TEXT02=Find the oil and oil can.
PAGE24_TEXT03=Open the rusted door.
PAGE24_TEXT04=Talk to the man from the competing zoo.
PAGE24_TEXT05=Find the evidence.
PAGE24_TEXT06=Help the competitor to analyze the facts.

PAGE25_TEXT01=Level 25. Old Warehouse.
PAGE25_TEXT02=Move the car.
PAGE25_TEXT03=Find a clown costume.
PAGE25_TEXT04=Play the arcade machine to win the key.
PAGE25_TEXT05=Find the tools to repair the stairs.
PAGE25_TEXT06=Repair the stairs.
PAGE25_TEXT07=Find the animals' food.

PAGE26_TEXT01=Level 26. Bar.
PAGE26_TEXT02=Give the receipt to the bartender.
PAGE26_TEXT03=Serve the first customer.
PAGE26_TEXT04=Serve the second customer.
PAGE26_TEXT05=Get the baked goods from the oven and give them to the customer.
PAGE26_TEXT06=Serve the fourth customer.
PAGE26_TEXT07=Serve the fifth customer.
PAGE26_TEXT08=Find the right order.

PAGE27_TEXT01=Level 27. Former director's house.
PAGE27_TEXT02=Find the evidence against the former director.
PAGE27_TEXT03=Analyze the evidence against the professor.
PAGE27_TEXT04=Talk to the former director.
PAGE27_TEXT05=Find the evidence against the magnate and new director.
PAGE27_TEXT06=Give the evidence to the professor.
PAGE27_TEXT07=Analyze the evidence against the magnate.


[puzzles_list]




TITLE_0=Level 1. Mini-game 1.
DESCRIPTION_0=Get the keys from the aquarium with the piranhas.
TITLE_1=Level 1. Mini-game 2.
DESCRIPTION_1=Open the safe by rotating the discs.



TITLE_2=Level 2. Mini-game 1.
DESCRIPTION_2=Serve the customers by putting food on the trays.
TITLE_3=Level 2. Mini-game 2.
DESCRIPTION_3=Arrange the plates in the cupboard into two piles.



TITLE_4=Level 3. Mini-game 1.
DESCRIPTION_4=Arrange the plates in the right order.
TITLE_5=Level 3. Mini-game 2.
DESCRIPTION_5=Balance the scales.



TITLE_6=Level 4. Mini-game 1.
DESCRIPTION_6=Repair coffee machine and make a cup of coffee for Sheriff.
TITLE_7=Level 4. Mini-game 2.
DESCRIPTION_7=Put the folders into the box.



TITLE_8=Level 5. Mini-game 1.
DESCRIPTION_8=Highlight the words that are connected with police work.
TITLE_9=Level 5. Mini-game 2.
DESCRIPTION_9=Make composite sketches of the suspects.



TITLE_10=Level 6. Mini-game 1.
DESCRIPTION_10=Place the items on the bridge.
TITLE_11=Level 6. Mini-game 2.
DESCRIPTION_11=Place the cargo in the correct order.



TITLE_12=Level 7. Mini-game 1.
DESCRIPTION_12=Open the lock by completing the electric current.
TITLE_13=Level 7. Mini-game 2.
DESCRIPTION_13=Assemble the plazmatron pieces.
TITLE_14=Level 7. Mini-game 3.
DESCRIPTION_14=Assemble the plazmatron from the plans.
TITLE_15=Level 7. Mini-game 4.
DESCRIPTION_15=Place the microchips into the sockets.



TITLE_16=Level 8. Mini-game 1.
DESCRIPTION_16=Make composite sketches of the suspects.
TITLE_17=Level 8. Mini-game 2.
DESCRIPTION_17=Analyze the evidence by solving the maze.
TITLE_18=Level 8. Mini-game 3.
DESCRIPTION_18=Glue the sheet of paper.



TITLE_19=Level 9. Mini-game 1.
DESCRIPTION_19=Spot the differences between the two pictures.
TITLE_20=Level 9. Mini-game 2.
DESCRIPTION_20=Serve the customers by putting food on the trays.



TITLE_21=Level 10. Mini-game 1.
DESCRIPTION_21=Match the same cards.
TITLE_22=Level 10. Mini-game 2.
DESCRIPTION_22=Solve the puzzle.



TITLE_23=Level 11. Mini-game 1.
DESCRIPTION_23=Put the carnival outfits into the boxes.
TITLE_24=Level 11. Mini-game 2.
DESCRIPTION_24=Place two piles of records into the music player.




TITLE_25=Level 12. Mini-game 1.
DESCRIPTION_25=Glue the letter.
TITLE_26=Level 12. Mini-game 2.
DESCRIPTION_26=Repair the broken stained-glass window.



TITLE_27=Level 13. Mini-game 2.
DESCRIPTION_27=Place the animals into the right cages by solving the maze.
TITLE_28=Level 13. Mini-game 2.
DESCRIPTION_28=Turn off the alarm system by completing the electric current.



TITLE_29=Level 14. Mini-game 1.
DESCRIPTION_29=Get the letters from the aquarium.
TITLE_30=Level 14. Mini-game 2.
DESCRIPTION_30=Put the gears into the right places.




TITLE_31=Level 15. Mini-game 1.
DESCRIPTION_31=Put the food into the right pan.
TITLE_32=Level 15. Mini-game 2.
DESCRIPTION_32=Spot the differences between the two pictures.



TITLE_33=Level 16. Mini-game 1.
DESCRIPTION_33=Open the door by rotating the keys.



TITLE_34=Level 17. Mini-game 1.
DESCRIPTION_34=Assemble the pieces.
TITLE_35=Level 17. Mini-game 2.
DESCRIPTION_35=Find the same prints.



TITLE_36=Level 18. Mini-game 1.
DESCRIPTION_36=Open the hiding place inside the piano by pressing the keys.



TITLE_37=Level 19. Mini-game 1.
DESCRIPTION_37=Turn off the alarm system by solving the puzzle.




TITLE_38=Level 20. Mini-game 1.
DESCRIPTION_38=Destroy the reagents by placing three of them in a row.
TITLE_39=Level 20. Mini-game 2.
DESCRIPTION_39=Compare the DNA.



TITLE_40=Level 21. Mini-game 1.
DESCRIPTION_40=Put all the goods into the fridge.
TITLE_41=Level 21. Mini-game 2.
DESCRIPTION_41=Find the same keys.



TITLE_42=Level 22. Mini-game 1.
DESCRIPTION_42=Spot the differences between the two pictures.
TITLE_43=Level 22. Mini-game 2.
DESCRIPTION_43=Find the password by matching three or more balls.
TITLE_44=Level 22. Mini-game 23.
DESCRIPTION_44=Open the door with the skeleton key.



TITLE_45=Level 23. Mini-game 1.
DESCRIPTION_45=Repair the hole in the ferry.
TITLE_46=Level 23. Mini-game 2.
DESCRIPTION_46=Hang the correct flags on the ferry.




TITLE_47=Level 24. Mini-game 1.
DESCRIPTION_47=Drop the rings into the baskets.
TITLE_48=Level 24. Mini-game 2.
DESCRIPTION_48=Analyze the evidence by solving the maze.



TITLE_49=Level 25. Mini-game 1.
DESCRIPTION_49=Choose the right outfit for the clown to match the silhouette.



TITLE_50=Level 26. Mini-game 1.
DESCRIPTION_50=Get the baked goods out of the oven.
TITLE_51=Level 26. Mini-game 2.
DESCRIPTION_51=Find the right check.



TITLE_52=Level 27. Mini-game 1
DESCRIPTION_52=Place the animals and their attributes into the correct columns.
TITLE_53=Level 27. Mini-game 2.
DESCRIPTION_53=Put the items back into the magnate's study.
